ricky wrote:I think this is a pretty important aspect of the TEDIUM™ that force people to use bots.
I'm fine doing a tedious task, but once you begin scaling productions up to a higher level, the types of tedious tasks stay the same, their numbers simply explode.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:ricky wrote:I think this is a pretty important aspect of the TEDIUM™ that force people to use bots.
I'm fine doing a tedious task, but once you begin scaling productions up to a higher level, the types of tedious tasks stay the same, their numbers simply explode.
The problem is that if you made smelters hold 80 instead of what they currently hold, people will just keep the same massive production sizes and bots and burn more ore
DDDsDD999 wrote:jordancoles wrote:ricky wrote:I think this is a pretty important aspect of the TEDIUM™ that force people to use bots.
I'm fine doing a tedious task, but once you begin scaling productions up to a higher level, the types of tedious tasks stay the same, their numbers simply explode.
The problem is that if you made smelters hold 80 instead of what they currently hold, people will just keep the same massive production sizes and bots and burn more ore
Wouldn't really make bots anymore productive, if the ore to coal ratio is kept the same. Just makes lighting them and loading them less tedious. The act of mining itself is actually fun, but loading ore and coal would be crazy tedious without the amber extension that adds the right amount of coal.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:Assigning a weight to every item in the game is a lot more than just adding a "line of code"
Ardennesss wrote:DDDsDD999 wrote:jordancoles wrote:The problem is that if you made smelters hold 80 instead of what they currently hold, people will just keep the same massive production sizes and bots and burn more ore
Wouldn't really make bots anymore productive, if the ore to coal ratio is kept the same. Just makes lighting them and loading them less tedious. The act of mining itself is actually fun, but loading ore and coal would be crazy tedious without the amber extension that adds the right amount of coal.
pheonix wrote:Straight away one thing that i think would help alot is implementing a weight based inventory system and let us hold say 500 items at once (10x10 window with scroll bar), add an additional line of code that everything has weight and strength increases your max weight limit before walking at a crawl or not at all. if we as normal characters can hold lots of items at once i can see that as helping a normal person do the same tasks just as quick and on a large scale without dealing with the tedious tasks. just look at certain parts of this game that just suck the life at of anyone playing and other games have dealt with as well
pheonix wrote:Straight away one thing that i think would help alot is implementing a weight based inventory system and let us hold say 500 items at once (10x10 window with scroll bar), add an additional line of code that everything has weight and strength increases your max weight limit before walking at a crawl or not at all. if we as normal characters can hold lots of items at once i can see that as helping a normal person do the same tasks just as quick and on a large scale without dealing with the tedious tasks. just look at certain parts of this game that just suck the life at of anyone playing and other games have dealt with as well
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Users browsing this forum: Claude [Bot] and 2 guests