Anti Bot Mechanics

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Anti Bot Mechanics

Postby Ardennesss » Mon Jun 11, 2018 1:55 am

It's repeatedly parroted that it's not the task itself that's the issue, it's the scale at which you do it. But let's be serious here, this game is designed around people who put in the most work getting the most reward. Nobody that mines 1 hour a week and smelts 500 ore a week has q2k hammer/anvils. So we need to realize that as long as Haven is Haven, people are going to do things on a massive scale - and if doing so is difficult, bot it. I just finished my pepper bot over the weekend that harvests/boils/dries pepper automatically. Only thing I have to do is restart it when I move to a new section, and eventually I'll automate that too.
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Re: Anti Bot Mechanics

Postby jordancoles » Mon Jun 11, 2018 2:50 am

ricky wrote:I think this is a pretty important aspect of the TEDIUM™ that force people to use bots.

I'm fine doing a tedious task, but once you begin scaling productions up to a higher level, the types of tedious tasks stay the same, their numbers simply explode.

The problem is that if you made smelters hold 80 instead of what they currently hold, people will just keep the same massive production sizes and bots and burn more ore
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Re: Anti Bot Mechanics

Postby DDDsDD999 » Mon Jun 11, 2018 3:29 am

jordancoles wrote:
ricky wrote:I think this is a pretty important aspect of the TEDIUM™ that force people to use bots.

I'm fine doing a tedious task, but once you begin scaling productions up to a higher level, the types of tedious tasks stay the same, their numbers simply explode.

The problem is that if you made smelters hold 80 instead of what they currently hold, people will just keep the same massive production sizes and bots and burn more ore

Wouldn't really make bots anymore productive, if the ore to coal ratio is kept the same. Just makes lighting them and loading them less tedious. The act of mining itself is actually fun, but loading ore and coal would be crazy tedious without the amber extension that adds the right amount of coal.
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Re: Anti Bot Mechanics

Postby Ardennesss » Mon Jun 11, 2018 3:43 am

DDDsDD999 wrote:
jordancoles wrote:
ricky wrote:I think this is a pretty important aspect of the TEDIUM™ that force people to use bots.

I'm fine doing a tedious task, but once you begin scaling productions up to a higher level, the types of tedious tasks stay the same, their numbers simply explode.

The problem is that if you made smelters hold 80 instead of what they currently hold, people will just keep the same massive production sizes and bots and burn more ore

Wouldn't really make bots anymore productive, if the ore to coal ratio is kept the same. Just makes lighting them and loading them less tedious. The act of mining itself is actually fun, but loading ore and coal would be crazy tedious without the amber extension that adds the right amount of coal.



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Re: Anti Bot Mechanics

Postby pheonix » Mon Jun 11, 2018 9:54 am

The strangest thing atm is that bots are used because a bot can do the tedious things jorb and loftar put in faster and less clicks and that makes them more productive then a single person, so why wouldn't they change the aspects that are for all intended purposes redundant and thus make it so normal people and current bots are on par thus making bots less worth it.

Straight away one thing that i think would help alot is implementing a weight based inventory system and let us hold say 500 items at once (10x10 window with scroll bar), add an additional line of code that everything has weight and strength increases your max weight limit before walking at a crawl or not at all. if we as normal characters can hold lots of items at once i can see that as helping a normal person do the same tasks just as quick and on a large scale without dealing with the tedious tasks. just look at certain parts of this game that just suck the life at of anyone playing and other games have dealt with as well.

Farming; harvest an entire field of 100-2000 tiles large, you spend alot of time picking up seeds or items on the ground then put in a stockpile about 2-45 times and that is alot of clicking and paying attention before they decay. Have a large inventory and bam its select a field harvest and after a time place seeds into a granary 4-5 clicks vs currently dozens. Harvest carrots and it goes to harvest a field then shift right click a stockpile 8 times vs picking up 70 items multiple times and placing 1.3 stockpiles then back to pick up again and place in the unfinished pile then new and repeat. I personally hate beetroot, carrot, onions, leeks coz of that.

Silk; this is made easier because you can hold 2 trees worth at once which it 4 clicks versus current 20 times per tree. (OR YOU COULD MAKE LEAVES STACK)

Mining; Well this has obvious benefits and smelting id love to be able to hold more coal so i could fill 18 smelters at once, since with the wheelbarrow cart added recently i can fill 18 smelters from one mining trip. As its wheelbarrow out and throw into 3 smelters perfectly, but since coal varies from 8-12 per smelter and can hold i think 30 odd coal which is way more then a standard burn for some reason? its unfeasible to use a wheelbarrow to fill and has to be put in carefully by hand. (reduce maximum coal capacity of smelters could help or add in mechanics to actually use that burn time like more iron from certain metals etc.)

Foraging; allows people to go out on longer forage runs and frankly as a newb it is nicer to be able to just wander for ages picking up things and seeing more of the world then the current step outside and your inventory is full within a minimap.

This might seem like rambling but my point is that such a change makes life easier for the players and gives them the opportunity to do more parts of the game per session and able to experience more of the world and what the game has to offer instead of them spending a few hours doing farming then next time maybe cooking all that and at the end of a few sessions they're burnt out from all the needless clicking. Right now what i see other botting for and what i bot for is because there is parts of this game that has too much added tediousness for no benefit what so ever ie mulberry leaves needing 20 clicks to get off a tree and alot can be removed with a large inventory instead of reworking multiple areas.
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Re: Anti Bot Mechanics

Postby jordancoles » Mon Jun 11, 2018 11:25 am

Assigning a weight to every item in the game is a lot more than just adding a "line of code"
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Re: Anti Bot Mechanics

Postby vatas » Mon Jun 11, 2018 2:21 pm

jordancoles wrote:Assigning a weight to every item in the game is a lot more than just adding a "line of code"


Implementing weight mechanic: relatively easy I'd assume.

Assigning weight to every single item in the game: ton of work.
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Re: Anti Bot Mechanics

Postby DDDsDD999 » Mon Jun 11, 2018 3:25 pm

Ardennesss wrote:
DDDsDD999 wrote:
jordancoles wrote:The problem is that if you made smelters hold 80 instead of what they currently hold, people will just keep the same massive production sizes and bots and burn more ore

Wouldn't really make bots anymore productive, if the ore to coal ratio is kept the same. Just makes lighting them and loading them less tedious. The act of mining itself is actually fun, but loading ore and coal would be crazy tedious without the amber extension that adds the right amount of coal.



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pheonix wrote:Straight away one thing that i think would help alot is implementing a weight based inventory system and let us hold say 500 items at once (10x10 window with scroll bar), add an additional line of code that everything has weight and strength increases your max weight limit before walking at a crawl or not at all. if we as normal characters can hold lots of items at once i can see that as helping a normal person do the same tasks just as quick and on a large scale without dealing with the tedious tasks. just look at certain parts of this game that just suck the life at of anyone playing and other games have dealt with as well

What would the weight system add, that isn't done by increasing the inventory itself? I actually kind of liked it in Salem since my inventory could hold so much stuff, but the weight itself was a pretty tedious mechanic.
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Re: Anti Bot Mechanics

Postby pheonix » Mon Jun 11, 2018 4:27 pm

pheonix wrote:Straight away one thing that i think would help alot is implementing a weight based inventory system and let us hold say 500 items at once (10x10 window with scroll bar), add an additional line of code that everything has weight and strength increases your max weight limit before walking at a crawl or not at all. if we as normal characters can hold lots of items at once i can see that as helping a normal person do the same tasks just as quick and on a large scale without dealing with the tedious tasks. just look at certain parts of this game that just suck the life at of anyone playing and other games have dealt with as well

What would the weight system add, that isn't done by increasing the inventory itself? I actually kind of liked it in Salem since my inventory could hold so much stuff, but the weight itself was a pretty tedious mechanic.[/quote]

I was actually drawing the idea from salem originally because to me it made sense to be able to push my yellow up on my farmer so i could harvest my gardens, fields and wood piles to the point i wasnt encumbered, whereas atm there isnt much point of super strong farmers. Having it so you could hold lots of light things and only a few heavy things unless you pushed your strength creates a balanced system, if i ask them to just to increase inventory size as it is im pretty sure they just laugh and say no so i offer a system that makes sense at least to me and the world thats been created.

If i want to harvest entire fields of carrots or harvest my pots of blueberries in one go without needing to have to go empty at 72 items i would like the option to increase the amount but have to work for it. if that means pushing my strength to 5000 instead of going i need a bot then whats wrong with that?
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Re: Anti Bot Mechanics

Postby Ysh » Mon Jun 11, 2018 5:08 pm

Require valid passport to register account. Must have live webcam feed of self and computer monitor to play. Easy.
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