synaris wrote:Aceb wrote:Lore is cool but not this way.
People already use roads to peek for getting EXP from certain events. There's no "extra" benefit of killing a quest giver, other than hinder other people progress or vent your frustration for getting 9 EXP from a quest.
You idea, while as "lore" would be cool, I would rather have a small chance for a quest description or "special parchment" after completing a quest with some lore piece, than an event of killing quest giver.
As You see, there are some idiots or not and believe me, people are very lazy when it comes to questing and having a lot of characters having a chance for something like 400XP is a lot. You actually create a situation, where killing a certain quest giver would yell a nice possible reward to many, even if a small for only one.
everyone i have met in this world is an obsessive min/maxer that loves nothing more than to pump up their stats to absurd extremes and killing known questgivers flies in the face of that.
where are these lazy people you're talking about?
and like i said, i didnt even want an exp value added to this. i used the number 400 as an example. if i had my way this event would give 0 experience or even TAKE AWAY experience. as the horror of that scream saps away your strength. (with the actually questgiver killer receiving the biggest penalty)
Surely You don't know everyone, just people You met. Half of people I interacted with are min/maxers and other half for fun, not really hardcores, rather casuals. I mean, losing experience would be neat and as long as this event wouldn't pop-up at mystic credo or any other credo I can totally see it, as long as there's not exactly a "number posivite reward" to it.