by RedSkies » Thu Jun 14, 2018 4:16 pm
Archery thoughts
First point: Buff archery damage.
Archery right now does next to no damage in combat. From our tests and our actual experience pulling out a bow in combat, it does almost no damage currently if someone is wearing half decent armour. Maybe you can snipe a naked scouting alt or aggro someone's horse, but the damage to players is non-existent. We have had opponents come out and dance in front of us and dance while we put 10 arrows into them. It probably only lowered their shp by 100 points on a warrior that has 2-3k health.
Second point: Add counterplay
Make shields (or something new) be the counter-play to archers with heavy damage reduction. You could even make it directional and give players a toggle to hold their shields in front of them. Perhaps add a one handed axe for UA users to have a viable weapon to use with a shield, and to add a meaningful choice between the highest damage weapon and a more defensive weapon.
Third point: Rework aiming
Allow archers to shoot instantly, and have Marksman affect the cooldown between shots. In real life archery, unless you have a modern compound bow, holding up the arrow back on a 50-100 pound bow will tire your arm out and make your aim worse. Shooting should be a quick pull and release.
Allow archers to shoot while moving at any speed, but make the width of the aim cone vary in size in proportion with the movement speed. Aka accurate if you are standing still, and a very wide, wild shot if you are sprinting. Add an arrow draw and shoot animation for maybe 0.5-1 seconds where if they increase speeds, their aim will be negatively affected, to prevent the archers from stopping for a split second, and then sprinting again to kite indefinitely.
Fourth point: balance PvE
I realize this is a pvp thread, but Marksman is a very useless skill outside of archery. By making it more useable in PvE, perhaps more people would have points into it and be inclined to use it in pvp. By the time you get high enough quality arrows to use without capping the animals you hunt, you are usually late enough into the game where you are strong enough to fight animals. I would suggest either drastically reducing the projectile softcap, or removing it altogether.
Fifth point: Archery in Seiges
Right now there is nothing to prevent people from just standing outside your walls. As someone has mentioned before me, having some sort of elevated platform what would allow defenders to shoot over the wall (and attackers to shoot back at them) would be very welcome. Ideally, it should only allow archers to shoot over objects in a radius around them, allowing others to build cover outside said radius.
jorb wrote:I hereby forbid you from using it.