wound from smith

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: wound from smith

Postby ctopolon4 » Fri Jul 13, 2018 5:18 am

alts should be less efective without stats and credos, game should push you to coop\trade with players, get more stats, more credos...
mass production should be prevented by game mechanics. (limit to produce\harverst, limit to craft, limit to use) (wounds, timers, temp bonuses)
also we need items decay\broke to not use 1 tool\shirt 6 month...
here could be somekind of craft focus which regens after making some profession quests
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Re: wound from smith

Postby infectedking3 » Fri Jul 13, 2018 6:07 am

okay, i'll start working on 10 crafting characters, not too hard, little bit of food and then they feed eachother, simple.
also new tools are easy to make when you produce them, people spiralling metal for example don't use the same saw/axe for a month even, it's constantly updating which means replacing it.
To limit the players to a definite HALT would make the people who do like grinding and producing things quit playing. I don't think you understand that factor, if grinding/production was really bad for games (Especially haven which is mainly grinding) then you'd make the pace of the game not even 1/10 the speed it is now and would be so fucking dull.
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Re: wound from smith

Postby jordancoles » Fri Jul 13, 2018 6:37 am

ctopolon4 wrote:give another idea how to implement week timer in metalQ spiral

But alts tho
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Re: wound from smith

Postby julian12it » Fri Jul 13, 2018 8:49 am

No. Stop with these ridiculous suggestions.
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Re: wound from smith

Postby synaris » Fri Jul 13, 2018 9:46 am

julian12it wrote:No. Stop with these ridiculous suggestions.


you said it.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
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Re: wound from smith

Postby azrid » Fri Jul 13, 2018 9:50 am

Surely the food rework won't make creating crafting alts so easy.
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Re: wound from smith

Postby ChildhoodObesity » Fri Jul 13, 2018 11:38 am

ya haha fun xd wounds!!!!! lets encourage people to..... NOT PLAY!!!! (or do things they find less enjoyable/make alts)
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Re: wound from smith

Postby azrid » Fri Jul 13, 2018 12:02 pm

I don't see anyone posting better ways to fix metals.
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Re: wound from smith

Postby ChildhoodObesity » Fri Jul 13, 2018 12:10 pm

azrid wrote:I don't see anyone posting better ways to fix metals.

ehh i dont think it needs to be fixed really, limiting what people can do by dumb timegates which just forces them to not play basically is stupid. lots of people enjoy this endless industry grind and its good for trade idk maybe i dont understand whats wrong with it??? X D
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Re: wound from smith

Postby Granger » Fri Jul 13, 2018 3:12 pm

ChildhoodObesity wrote:maybe i dont understand whats wrong with it???

No, you don't seem to.
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