bringing back the idea of voice chat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: bringing back the idea of voice chat

Postby shubla » Sat Jul 21, 2018 2:46 pm

NOOBY93 wrote:
shubla wrote:I dont think that the implementation would be a problem. But possible abuse by players. Play back some annoying sound in your enemies wall or such.

Yeah because a mute function would be impossible to implement

I don't like the idea of getting scared by a screamer while boating around. Maybe one could keep all sounds muted at all times, but that would kind of ruin the point of in game voice-chat.
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Re: bringing back the idea of voice chat

Postby MadNomad » Sat Jul 21, 2018 3:15 pm

only if an option to mute everyone with one click is added (with ability to unmute chosen people)

there is discord and ts anyway! and ingame chat so you can invite someone there!
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Re: bringing back the idea of voice chat

Postby kitsune121x » Sun Jul 22, 2018 11:20 pm

I think it's worth putting into the game but I don't think they have the resources right now for it but it's definitely something I would like to see in the future in the game

I would definitely benefit from it because I'm dyslexic so I'm not very fast at responding to people and text I would be killed 7 times over before I would get an opportunity to give anybody my opinion about the situation in the game I'm in
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Re: bringing back the idea of voice chat

Postby Granger » Mon Jul 23, 2018 5:48 pm

Local ingame voice chat: great idea if characters can be muted (persistent beyond a relog, with the ability to mute the whole account and not only the one character) and it would be subscription only (for doing the talking, listening could be a free feature) so you won't have to mute that many alts (spread over many accounts) to get rid of one dickhead.

Technically: mixing should happen on the (preferably dedicated, to not introduce lag to the world) voicechat server to only have two streams to each client (one up with the voice from the mic and one down to the speakers). This would reduce traffic, enable to effectively client side filter out all sounds emitted by the game itself (including playback of the voice chat downstream, to remove possibilities for feedback loops) and remove the potential for volume hacks (so distance between characters would actually matter).
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