Credo's for the non Lemmings

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Re: Credo's for the non Lemmings

Postby shubla » Fri Aug 17, 2018 6:08 pm

Massa wrote:
Aceb wrote:
shubla wrote:You should lose all credos when you die.


No, shoo, shoo!



Many people agree that dying for credos should be heavly nerfed.

More people agree that credos are poorly designed and shouldn't scale up.

Or maybe accept the fact that one charcater should not have all of the possible credos. At least not easilky!
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Re: Credo's for the non Lemmings

Postby MagicManICT » Fri Aug 17, 2018 6:35 pm

shubla wrote:Or maybe accept the fact that one charcater should not have all of the possible credos. At least not easilky!

Well, jorb could put flags on them so it works like the old personal beliefs--take miner and you can't take farmer and other related ones, etc etc. My understanding was to get away from that sort of character creation.

Also, two of these threads have popped up in the last couple of weeks. Merging them together.
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Re: Credo's for the non Lemmings

Postby vatas » Fri Aug 17, 2018 7:07 pm

Incentive to suicide characters should definitely be removed. My suggestion was to give each Credo static amount of quests needed to complete it, which would be balanced according to the difficulty of the credo and bonuses it grants.

Relevant meme: https://knowyourmeme.com/memes/daily-struggle with "Encouraging character specialization" and "Not forcing people to make alts."
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Re: Credo's for the non Lemmings

Postby Massa » Sat Aug 18, 2018 12:06 am

shubla wrote:
Massa wrote:
Aceb wrote:
No, shoo, shoo!



Many people agree that dying for credos should be heavly nerfed.

More people agree that credos are poorly designed and shouldn't scale up.

Or maybe accept the fact that one charcater should not have all of the possible credos. At least not easilky!

99% of your ideas explicitly involve making the game arbitrarily shitty and miserable and not fun at all

also what is it, do we need alts or do we need no alts? make up your minds
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Re: Credo's for the non Lemmings

Postby Massa » Sat Aug 18, 2018 12:08 am

vatas wrote:Incentive to suicide characters should definitely be removed. My suggestion was to give each Credo static amount of quests needed to complete it, which would be balanced according to the difficulty of the credo and bonuses it grants.

Relevant meme: https://knowyourmeme.com/memes/daily-struggle with "Encouraging character specialization" and "Not forcing people to make alts."

this is the best way to do it, but mind you, shit like nomad and the higher tier ones shouldn't ACTUALLY need more quests

they're comprised already of "complete x quests" and to do numerous tasks for one level. that, in and of itself, is multiple quests relative to lower credos. 8 farming quests and 8 nomad or mystic or whatever the fuck shit ass credos are not equal at all, as farmign is fuck easy. just have the number be static across the board.
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Re: Credo's for the non Lemmings

Postby Granger » Sat Aug 18, 2018 11:18 am

Increase in amount of stuff to do per additional completed credo wouldn't be that bad if it would happen in the amount of tasks to do per quest (= have more objectives to complete per quest, so we can work on them in parallel), instead of increasing amount of serialized quests (as we currently suffer from).
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Re: Credo's for the non Lemmings

Postby linkfanpc » Sat Aug 18, 2018 3:40 pm

pawnchito wrote:Mod note: merged two threads on credos together. They weren't 100% related in direct subject, one was on scaling the number of quests, the other on the "death bonus," but the discussion has been pretty similar in both.

Hello, It feels counter-intuitive to commit mass suicide in order to benefit from the credo death mechanic. Although I think the suicide / death reduction has its place and is certainly cool if you die but I don't think the Devs wanted people to intentionally kill themselves to lower the quests required to complete subsequent credos.

I suggest adding a large LP bonus that scales depending on how many quests you complete for a given credo. The LP bonus should be given once the entire quest chain is complete so it isn't too overpowered eg. 5/5 8/8. This way people that choose to maintain only a single character get some benefit from completing the 100+ quests per credo required once you have a few under your belt. It still is balanced because you only get the bonus after completing the credo so it isn't something that can be farmed for high LP.

If it's been suggested before I apologize couldn't find anything on it before.


Maybe make it so each quest gives it's own reward too?
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Re: Credo's for the non Lemmings

Postby ctopolon4 » Sat Aug 18, 2018 10:52 pm

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thats mine screenshot and i hate this time (170quests = kill walrus / kill seal / kill walrus / kill seal / 1-3hrs for search each) \\ needs alot variety in quest list
i was doing nothing every day exept credos, only 15min between curio quests (speeded by magic)
i will not repeat it next world if suicide hole will not close (ive test it, ive spend x6 less time and got alot white skulls)

ive suggested alot things to fix it (
quest have hard scale and not random (abandon are value but sometimes 30quests = 90 quests (less15min/each) + 60 abandons )
quest hard depend on stats ( more stats = easy questing)
reduce scale
close\nerf suicide profit
)
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Re: Credo's for the non Lemmings

Postby maze » Sun Aug 19, 2018 5:55 pm

I did credos abit. without dieing.

I can say some of the Credo quest are annoying
But I didn't mind doing them.
but there is differently some annoying quest.

a rework of the system would be nice.
also some credos are pretty damn broken strong...
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Re: Credo's for the non Lemmings

Postby Jalpha » Mon Aug 20, 2018 11:18 am

I haven't done much with credos at all, mostly because I feel quests in general have been poorly implemented.

I would actually rather see credos nerfed to the point that nobody felt any of them were necessary. I'd also like to see the suicide exploit removed. Let me explain why.

Less credo quests should be a nice way to soften a death. The way it is now people obviously believe credos are essential and must be rushed.

I'd prefer it if the reduction in quests was directly proportionate to the amount of LP and stats lost on death.
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