Another horrible idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Another horrible idea

Postby thesourceofsadness » Thu Aug 23, 2018 9:01 pm

jorb wrote:Terrible idea indeed.

Yeap, that's what title says. But i think we still need something to keep players motivated. HnH always has high population at the world start. Then - some players move out 'cause they are discouraged by the character loss, others - 'cause the wipe incoming.

Putting titans on the world start is a bad idea, but may be 2 separated servers will do the trick? One for those who want to continue from the stats they had, other - for newbies and those who want a fresh start.

Population of the first server will be low at the beginning, but it will increase after several worlds.
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Re: Another horrible idea

Postby maze » Thu Aug 23, 2018 9:01 pm

Nope.

Like most pro's
And people who've done the crazy stats crap.
We rather have an even playing field.
Stat-caps are asked for a lot.

Also a better more refined endgame where you work on things around you rather then your toon to progress more into the game.
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Re: Another horrible idea

Postby Vigilance » Thu Aug 23, 2018 10:05 pm

thesourceofsadness wrote:
jorb wrote:Terrible idea indeed.

Yeap, that's what title says. But i think we still need something to keep players motivated. HnH always has high population at the world start. Then - some players move out 'cause they are discouraged by the character loss, others - 'cause the wipe incoming.

Putting titans on the world start is a bad idea, but may be 2 separated servers will do the trick? One for those who want to continue from the stats they had, other - for newbies and those who want a fresh start.

Population of the first server will be low at the beginning, but it will increase after several worlds.

The server pulling from the pool of, as I type, 169 players, probably about 10 of them will play there throughout the day, would be a graveyard and a waste of resources.

If we wanted an incentive to continue playing way older worlds that we aren't sure of their expiration date, it's gonna need to be not ridiculous and breaking the spirit of the game.
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Re: Another horrible idea

Postby DDDsDD999 » Fri Aug 24, 2018 1:46 am

Did shubla forget to switch to his main when he posted this thread?
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Re: Another horrible idea

Postby thesourceofsadness » Fri Aug 24, 2018 9:36 am

Vigilance wrote:If we wanted an incentive to continue playing way older worlds that we aren't sure of their expiration date, it's gonna need to be not ridiculous and breaking the spirit of the game.

Any ideas?

As far as i know one of Jorbtar's goals is to make infinite world someday. But for now restarts will happen as development needs 'em. And a lot of people just waits for another restart. The boost of popjlation we have on every new world start is not because of newcommers, but because of these "returners" mostly.

Talkin' to the people who was not here for years like we do is something like:

- Hey, let's go play Haven, it's awesome!
- Haven? It has restarts every year, what's the point?

Don't get me wrong, i love Haven, Jorb, Loftar and all of you, wicked bastards. And i'll continue playing Haven as long as i can. There's no other games like it, sad to say. But for the other players, who plays "average" MMOs losing character's progress every year is a nightmare.
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Re: Another horrible idea

Postby Potjeh » Fri Aug 24, 2018 1:28 pm

All this would do is ensure I don't come back at world reset.
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Re: Another horrible idea

Postby blank » Fri Aug 24, 2018 2:22 pm

wonder-ass wrote:
thesourceofsadness wrote:
wonder-ass wrote:so youre telling me i can take my 20kstr char to the next world and dominate yes pls!!!

As an option. But i prefer you inherit you 20k STR char. And you'll be not the only one, ya know.


there are only like 5/6 people with stats that high rn in this world. nobody will play next world if they know giants like that roam around day 1.



5/6 people with 20k stats? heh you must not know too many people then... way more than 6, lol
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Re: Another horrible idea

Postby MagicManICT » Fri Aug 24, 2018 9:02 pm

thesourceofsadness wrote:
jorb wrote:Terrible idea indeed.

Yeap, that's what title says. But i think we still need something to keep players motivated. HnH always has high population at the world start. Then - some players move out 'cause they are discouraged by the character loss, others - 'cause the wipe incoming.


First, loftar hasn't said anything here, but when asked about things like character deletion and such, he usually states something about the inheritance factor or something along those line. Even if the devs considered this a good idea, would it even be technically feasible to do?

I've played in a lot of MMOs the last 20-30 years (if you count MUDs and BBS games), many, if not most of them, during their "development" phases or betas. This is an issue for them all: to keep player progression or wipe it. The big questions asked are "Are the character's stable enough to pass on to a new world? Are there any issues with the characters--bugs or overleveled stat--that would cause a problem with the world reset?" Maybe one day this game will have a stable character system where if a world reset must occur, then character (and ancestor information) can be passed on. As of now, the character progression is unstable, and currently broken. That there is reason enough to say no to this idea.

IMO, jorb saying a flat out "no" to an idea should probably kill the thread, but I get your point. Redeveloping a character sucks when you put hundreds of hours into making it good in the first place. Another point is that you might have a titan, but you'd have no way to regrow that titan as everything would be back to q10 starting out, and you need the high qualities from a developed world to rebuild that character.

@whoever was arguing about "titans running around" vs newbs: well, that's the current state. If character transfers existed, everyone could bring back an older character, and so would the actual power balance really shift? Maybe some of these folks that quit playing after the first big battle (I'll be nice and not name call here) were to realize this, they might not quit playing or might take a different tack. They'd be penalized for leaving the game early and only got to 1000 in all relevant stats vs the guys that stuck around two years and got 10k20k*. In a way, it'd incentivize at least sticking around some. (or people wouldn't even bother coming back at all... hard to say which would actually happen.)

*edit: ok, 20k. I figured they were up there from the last numbers I saw posted. I don't keep up with the Discord chats.
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Re: Another horrible idea

Postby wonder-ass » Fri Aug 24, 2018 9:07 pm

blank wrote:5/6 people with 20k stats? heh you must not know too many people then... way more than 6, lol


they must be some big pussies then to never reply to my 1v1 requests ey :P keeping their fighters hidden and never using them BORING!
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Re: Another horrible idea

Postby MagicManICT » Fri Aug 24, 2018 9:15 pm

wonder-ass wrote:
blank wrote:5/6 people with 20k stats? heh you must not know too many people then... way more than 6, lol


they must be some big pussies then to never reply to my 1v1 requests ey :P keeping their fighters hidden and never using them BORING!

They're saving them for when jorb allows wall bashing again.
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