thesourceofsadness wrote:jorb wrote:Terrible idea indeed.
Yeap, that's what title says. But i think we still need something to keep players motivated. HnH always has high population at the world start. Then - some players move out 'cause they are discouraged by the character loss, others - 'cause the wipe incoming.
First, loftar hasn't said anything here, but when asked about things like character deletion and such, he usually states something about the inheritance factor or something along those line. Even if the devs considered this a good idea, would it even be technically feasible to do?
I've played in a lot of MMOs the last 20-30 years (if you count MUDs and BBS games), many, if not most of them, during their "development" phases or betas. This is an issue for them all: to keep player progression or wipe it. The big questions asked are "Are the character's stable enough to pass on to a new world? Are there any issues with the characters--bugs or overleveled stat--that would cause a problem with the world reset?" Maybe one day this game will have a stable character system where if a world reset must occur, then character (and ancestor information) can be passed on. As of now, the character progression is unstable, and currently broken. That there is reason enough to say no to this idea.
IMO, jorb saying a flat out "no" to an idea should probably kill the thread, but I get your point. Redeveloping a character sucks when you put hundreds of hours into making it good in the first place. Another point is that you might have a titan, but you'd have no way to regrow that titan as everything would be back to q10 starting out, and you need the high qualities from a developed world to rebuild that character.
@whoever was arguing about "titans running around" vs newbs: well, that's the current state. If character transfers existed, everyone could bring back an older character, and so would the actual power balance really shift? Maybe some of these folks that quit playing after the first big battle (I'll be nice and not name call here) were to realize this, they might not quit playing or might take a different tack. They'd be penalized for leaving the game early and only got to 1000 in all relevant stats vs the guys that stuck around two years and got
10k20k*. In a way, it'd incentivize at least sticking around some. (or people wouldn't even bother coming back at all... hard to say which would actually happen.)
*edit: ok, 20k. I figured they were up there from the last numbers I saw posted. I don't keep up with the Discord chats.
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