What updates do you want the most?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: What updates do you want the most?

Postby maze » Mon Sep 17, 2018 6:22 pm

There always been a problem with Q.

I agree that somethings should not give higher Q but cap the Q (anvil & hammer).

It would make reasons for mining level 5 again to find q150 ore.

The quick Q and just pushing stats and q till you win~
Has been not interesting for along time to myself.

Dungeons were a step in the right path.
The meteorite was a good idea (something ladygoo and I have been asking for the last few years).

Stuff like this that force us to engage in eachother. But we definitely need way to progress into endgame in other ways. Like what about the water system (water will pump) that supply water to sinks and fountains in a radius)
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Re: What updates do you want the most?

Postby Finigini » Mon Sep 17, 2018 6:24 pm

I'm personally looking forward to tamable wolves and quest giver conversations so that being a hermit is less lonely.
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Re: What updates do you want the most?

Postby Lunarius_Haberdash » Mon Sep 17, 2018 6:40 pm

Potjeh wrote:What do you mean pick one? There's no conflict in the statements. It's just that unlike crops which uses raw days, metal uses man-days, but it's same shit.

And yeah, I'm offering a solution right here, I don't see how it can be made any clearer: infrastructure and tools should only cap, never increase quality. High-quality items should be exceptional, not mass produced. If everything is special, nothing is. Even if you're a solo just working on pushing numbers (and there's not much of those left these days, virtually all of us borequit), wouldn't it feel more impactful to make a better sword if you poured rare materials into that one specific sword, rather than upgrading your smithing infrastructure and then making an unlimited number of swords at that quality? High q items should feel special and valuable. Losing top end gear in PvP should hurt almost as much as losing stats.


Also, Tool, Weapon, and Armor decay need to be a thing. On the surface, this may seem like tedium, but what it is is a resource sink and a drive to trade. As it sits if a group trades with a faction that can produce higher quality stuff than they can, they need never trade for that tool again. This seems suboptimal to me as it makes every tool in the world essentially infinite and it utterly invalidates lower Q tools, whereas this makes you make decisions about tools. "This shit is soft as butter, I don't want to use my good pick on it."

Crop decay and maintenance need to be a thing for the same reasons. New resources to fight blight and infestation on crops, decay of quality on crops that aren't properly maintained (weeding/watered/pushing off pests/etc).

What we need is resource sinks and management routines that make having something high Q both special, and make things reclaimed by the wild become sub-standard and pointless to reclaim (after sufficient time).

And the Quality Grind? I agree, more things need to hard cap Q than soft cap it (Anvil/Hammer for example), including certain ingredients in a recipe.
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Re: What updates do you want the most?

Postby maze » Mon Sep 17, 2018 7:20 pm

Lunarius_Haberdash wrote:Also, Tool, Weapon, and Armor decay need to be a thing. On the surface, this may seem like tedium, but what it is is a resource sink and a drive to trade. As it sits if a group trades with a faction that can produce higher quality stuff than they can, they need never trade for that tool again. This seems suboptimal to me as it makes every tool in the world essentially infinite and it utterly invalidates lower Q tools, whereas this makes you make decisions about tools. "This shit is soft as butter, I don't want to use my good pick on it."

Crop decay and maintenance need to be a thing for the same reasons. New resources to fight blight and infestation on crops, decay of quality on crops that aren't properly maintained (weeding/watered/pushing off pests/etc).

What we need is resource sinks and management routines that make having something high Q both special, and make things reclaimed by the wild become sub-standard and pointless to reclaim (after sufficient time).


As a player who plays maybe 1 hour max a day during week days. Id hate decay and maintenance. Dont force me to play the game. That shit is not relaxing at all.

And armor/tool break. Again no. Never. It's already hard as it's to make money from other players or finding things they need. I'm not a miner and gardening has ruined my explorer status. Also water wells and clay.
Explorers who use to bring in blue barriers, meats, and curios are a dead trade in hnh, and that use to be one of my favorite things to do.

Back to breaking. So the only thing the markets ever want is gold, smoke, rope and iron.
Please never
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Re: What updates do you want the most?

Postby MightySheep » Mon Sep 17, 2018 7:41 pm

world reset
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Re: What updates do you want the most?

Postby blank » Mon Sep 17, 2018 8:20 pm

SEASONS FOR SURE! including maybe weather like rain, snowing or hot weather. you could add so many more cool idea on top of this that jorb would just absolutely love, for example. in rainy weather you need to have certain clothes so you dont get sick, same as snow, maybe you catch the flu,, in hot weather maybe you need to drink more water.. list can go on and on..
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Re: What updates do you want the most?

Postby IngloriouslyBad » Mon Sep 17, 2018 9:56 pm

Vigilance wrote:meaningful content that isn't balanced around current stats


This would be nice. My group is waiting for a world reset to come back. We were just breaching the Q100-200 on some materials, just to find that we are eons behind the curve cliff of the average players.


Anything that would give some more social fun aspect would be fantastic. As it were when we played, we were so scared to run into ANYONE because we thought EVERYONE was out to bash and burn. As it turned out, 2/4 people/groups we met were friendly, which was a boon to how often we played for a while... till we were foundation wiped, total animal slaughter, and infrastructurally ruined.
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Re: What updates do you want the most?

Postby Granger » Mon Sep 17, 2018 10:26 pm

IngloriouslyBad wrote:... till we were foundation wiped, total animal slaughter, and infrastructurally ruined.

This is IMHO the main problem with endless raising numbers: should that happen to you it's basically over (at least that's the perception) as you'll never ever be able to catch up to the incrementing number - so you can completely forget about retaliation as the one who's done that will have continued to improve, irrelevant how hard you work you'll never be able to reach (or even pass) them (quality wise).

That would be different in case there would be a ceiling for the numbers (one that you could push, but that pushes back), then you could rebuild to the level of the others, put in the work to push the numbers up for a time being and use that advantage to crush the dickheads that did you. With the game working like this it would be meaningful to continue after base defeat, but as it is now... you're likely just add yet another voice to the 'wipe please' topic as you're terminally fucked for this world...
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Re: What updates do you want the most?

Postby Aceb » Mon Sep 17, 2018 10:49 pm

Granger wrote:
IngloriouslyBad wrote:... till we were foundation wiped, total animal slaughter, and infrastructurally ruined.

This is IMHO the main problem with endless raising numbers: should that happen to you it's basically over (at least that's the perception) as you'll never ever be able to catch up to the incrementing number - so you can completely forget about retaliation as the one who's done that will have continued to improve, irrelevant how hard you work you'll never be able to reach (or even pass) them (quality wise).

That would be different in case there would be a ceiling for the numbers (one that you could push, but that pushes back), then you could rebuild to the level of the others, put in the work to push the numbers up for a time being and use that advantage to crush the dickheads that did you. With the game working like this it would be meaningful to continue after base defeat, but as it is now... you're likely just add yet another voice to the 'wipe please' topic as you're terminally fucked for this world...


I think maze saying about how play time is related to that made it clear it's bad Granger. Your idea in it's core is not bad, but it will feel veeery bad.

Also, the best method would be a catch up mechanic, where the closer You get, the catch-up get smaller, so You don't sky rocket suddenly to people who worked hard / botted from beginning. (which is anyway still possible to skyrocket to medium level at least, probably a bit more with some contacts).



Also, food rework or / and more sound / music. (at least replacing the cellar ambient music)
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