jorb wrote:SnuggleSnail wrote:Boredom, no matter how you balance it, is bad and unfun. Satiation, no matter how you balance it, is bad and unfun.
I'm not sure I'm sold on OP's idea, but what I find really boring is when people *only* need to make meatpies, steak & tubers, the best cheeses, and call it a day, and everything outside of that is irrelevant or actively bad.
If anyone wants traction on their own ideas on these topics, I suggest you give that aspect some thought.
Satiations won't increase the variety of food consumed in the end game, but they will change the way optimal feasting is done in a way I think you'd dislike.
You plug each food in an excel sheet based on satiation type, then sort by satiation:fep ratio. Then you remove everything that's too hard to mass produce, then you mix/match the top results for each satiation type until you've something that gives the a roughly even spread of the attributes you want, for example CSM/STR/AGI/CON.
When feasting you eat the best food from each satiation group until you get ONE negative satiation proc, then you go quest to reduce your hunger while waiting for satiations to max out again. Eating cheese on anything other than 100% sats isn't just irrelevant, itt's actively bad from a min/max point of view.
Satiations make the food meta MORE strict, not less. last world, when satiations and hunger were irrelevant, if somebody handed me a chest of random Q10 apple pies I still would've eaten them, and having done so would've at least been vaguely beneficial. Now, if my villagers waste time making dumb foods consuming it would actively reduce the effectiveness of my time spent grinding.