nerf barrels

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: nerf barrels

Postby DatSheep » Tue Dec 18, 2018 7:05 am

By rolling, according to this
Something died in my basement and gave me rubella
User avatar
DatSheep
 
Posts: 540
Joined: Thu Mar 22, 2018 2:24 am
Location: A gay place with gay people yes

Re: nerf barrels

Postby Fostik » Wed Dec 19, 2018 2:19 pm

There's nothing wrong if barrels will be rolled instead of lifted. In the end we will receive same method for moving barels (by action) and with same moving speed penalty.
But should devs focus on that animation instead of other things?
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2261
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: nerf barrels

Postby azrid » Wed Dec 19, 2018 3:21 pm

Fostik wrote:But should devs focus on that animation instead of other things?

Should devs focus on a new herb or a bird? Probably no but it will be nice for smaller updates.
No reason to not post these small ideas just because we actually want lag fix.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: nerf barrels

Postby DatSheep » Wed Dec 19, 2018 5:30 pm

It'd be cool to have a new animation every other patch, instead of a new smol 'useless' bird. Or even every other other patch, idk how lengthy it can be. herbs im down for having more often.
Something died in my basement and gave me rubella
User avatar
DatSheep
 
Posts: 540
Joined: Thu Mar 22, 2018 2:24 am
Location: A gay place with gay people yes

Re: nerf barrels

Postby azrid » Thu Dec 20, 2018 7:40 am

Every new animal needs animations too so I guess adding animation to existing things is less work.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: nerf barrels

Postby DatSheep » Fri Dec 21, 2018 6:28 pm

Ye fair enough. From what I saw on the live streams, Jorb can just go back to the existing 'skeletons' of the animals and stuff and move it around for a new animation. Maybe the same for hearthlings?
Something died in my basement and gave me rubella
User avatar
DatSheep
 
Posts: 540
Joined: Thu Mar 22, 2018 2:24 am
Location: A gay place with gay people yes

Re: nerf barrels

Postby shubla » Fri Dec 21, 2018 9:54 pm

azrid wrote:Every new animal needs animations too so I guess adding animation to existing things is less work.

To make animations you just move the model that you have already done before. So it definitely is less work than making the model and then animating. I can't say how time-consuming it is to make good animations. I guess some things are easier than others and also skills of the animator matter a lot.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: nerf barrels

Postby azrid » Sat Dec 22, 2018 7:10 pm

I have also witnessed his animation work.
From my point of view something like a new barrel animation would get done with the swiftness.
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: nerf barrels

Postby shubla » Sun Dec 23, 2018 8:58 pm

Some barrel animation would be cool even if there were no mechanic changes from the current barrel mechanics.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: nerf barrels

Postby TonyRigatoni » Mon Oct 02, 2023 11:52 pm

+1
TonyRigatoni
 
Posts: 22
Joined: Mon Oct 02, 2023 11:31 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Barkrowler [Bot], Claude [Bot], Google [Bot], Meta [Bot] and 171 guests