Fear the Beast!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Fear the Beast!

Postby Finigini » Wed Jan 23, 2019 5:47 pm

I'm hoping future combat changes will change the way characters and mobs engage with each other and in return fix the way AI behaves in combat. Getting stuck on objects, running around, and swarming is dumb.
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Re: Fear the Beast!

Postby Uriel » Wed Jan 23, 2019 7:15 pm

blinx wrote:No, because:

1) No.

2) It being a bad idea to fight something way stronger than you never stopped anyone from being stupid enough to do it.

3) This would prevent people who actually get large groups of players together to cooperatively hunt from doing so.

4) Honestly, if someone is willing to make a bunch of alts just to kill animals with they deserve the benefits of that labor. You'd need a LOT of them to really make that work.

5) q of animals doesn't affect strength

6) q of animals wont be high at world gen, q of wild animals is raised by quest completions

As for point 6 -Have there been some kind of changes I don't know? I had q300+ bear spawn before quest mechanics including raising q of animals.
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Re: Fear the Beast!

Postby CaddoPuma » Thu Jan 24, 2019 12:40 am

Uriel wrote:
blinx wrote:...6) q of animals wont be high at world gen, q of wild animals is raised by quest completions

As for point 6 -Have there been some kind of changes I don't know? I had q300+ bear spawn before quest mechanics including raising q of animals.

There will be lots of changes to every mechanic involved in this scenario (combat, player stats, & quests) and at this point, none of us know what these changes are. But it seems he is basing his position on an incomplete knowledge of current mechanics.
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