Necroliter wrote:Well, as i noted - i`d make it more-or less generous area, but not unlimited. That would imply tighter grouping of settlements near the capital (Unless said kingdom is violent and kills any other settlements in it`s buff range). If nothing else it will create more diversity in more-or-less uniform distribution of settlements.
As stated before - this is just one simple idea that probably require discussion, if anything, but not destructive criticism (saying it`s just bad, because it`s bad).
I am saying it's bad not because it just is, but because as far as my understanding of how it would be implemented goes it will simply be detrimental to the general idea of what kingdom represents. I don't mind having discussion about it btw.
First of all, I would assume that none of OP's suggestions are in place. If that is not so, then clarify what parts or all of suggestions you meant with your change. Then let's take as a premise for your suggestion this
Necroliter wrote:From my perspective one positive thing that can be extracted from this post - to enforce creation of idols (and other stuff) outside capital if Kingdom want to provide buff over larger territory.
But the kingdoms, generally, do not want to do any such thing. It is actually opposite. Right now kingdom's reason of providing buffs to non-citizens is (aside of RP reasons and altruistic reasons) the desire to get more authority, generated by other people. It is similar to Mountain Tradition situation, where kingdoms can extend their realm into random villages' mine levels, expecially if asked nicely, but have little to no reason to do it themselves.
Therefore, what I imagine is that kingdoms would put all buff generating structures which are not required aboveground (like Center of Learning, Local Cuisine and Myth of the Bull) into their mine levels, where only villagers would benefit from them. The ones aboveground would be present only in the central village, few lucky nearby villages, and nowhere else. Meanwhile, all of the covered hermitages will still generate authority for the kingdom, without getting anything in return - welcome to complains galore.
There are also couple of other points. First, I imagine that "generous area" of buffs is larger than what current initial kingdom claim area. Otherwise, it is not really generous enough to contain several villages. Therefore it is required to either change initial kingdom claim area to match this buff range area or have this weird situation where you have kingdom buffs outside the kingdom itself. Also, right now Menhirs and Idols are not tied directly to any specific buff, which, if you want them to be source of the buffs, would have to be changed, with proper interface added etc etc. Not a major obstacle, but more work nonetheless.
Another point is about this:
Necroliter wrote:That was the point of this idea. Idols will become (or will be placed in) centers of villages, but not only large central fortress. If it is away in the open - well, people who placed it made a mistake, so it will (eventually) be vandalized.
No, it most probably won't be as described there. Unless by villages you mean 5x5 claimed palisade boxes with bot inside to check for rams, in which case you are correct. Which is btw also stictly more secure than placing all idols and menhirs in the capital. As I said before mostly no one bothers to do it (some kingdoms do this to an extent) because it is less convenient, and not because it is less safe.