Yorla wrote:Correct me if I'm wrong, please, but right now idols and menhirs can be build in villages whos lawspeakers are sworn members of the kingdom, can they? If so, what's the difference then?
SaltyCrate wrote:And what would be the point of kingdoms then?
Necroliter wrote:Well, as i noted - i`d make it more-or less generous area, but not unlimited. That would imply tighter grouping of settlements near the capital (Unless said kingdom is violent and kills any other settlements in it`s buff range). If nothing else it will create more diversity in more-or-less uniform distribution of settlements.
As stated before - this is just one simple idea that probably require discussion, if anything, but not destructive criticism (saying it`s just bad, because it`s bad).
Necroliter wrote:From my perspective one positive thing that can be extracted from this post - to enforce creation of idols (and other stuff) outside capital if Kingdom want to provide buff over larger territory.
Necroliter wrote:That was the point of this idea. Idols will become (or will be placed in) centers of villages, but not only large central fortress. If it is away in the open - well, people who placed it made a mistake, so it will (eventually) be vandalized.
Dondy wrote:What would happen if certain types of idols could not be build close to other idols? Say there was a new thing you could build "cromlech" which would provide realm-wide bonuses but could not be build within 10,000 tiles of an idol, and another new thing "altar" which could not be built within 10,000 tiles of either a cromlech or an idol and it would supply a completely different sort of bonus.
If cromlech provided 10% reduction in hearth magic cost and altar provided 10% bonus to speed of crop growth they could mostly be written with recycled code and would provide realms with incentive to decentralize and lesser members of realms to provide resources and infrastructure to their maintenance.
Dondy wrote:Magic stuff
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