by Jackwolf » Fri Jan 25, 2019 9:28 pm
Oceans should block mine levels all the way down to level 5. Rivers should block level 1, possibly 2. Lakes should block Levels 1 and 2, possibly 3.
You should be able to mine a few, and a mean a very few, tiles into whatever is blocking things - scaling the farther you go down. Perhaps 5 tiles or so per level. This would make it possible to cave-bridge some small rivers at their thinnest point, as well as some lakes. This gives islanders opportunity to dig further out than their current surface area while keeping them from being ridiculous. Perhaps even make it so you can go 10 tiles out beneath saltwater, as oceans tend to have less sharp of a depth drop than fresh water might. This also brings out the slim possibility of making tunnels to close by islands, and nothing more.
- I don't care if this means you can't dig beneath someones island village to destroy them, that's part of the benefit of living on a secluded island. Siege them by sea like the real Knarr sailing Hearthlings you are.
- It has nothing to do with the cost differences between Knarr building and mining long tunnels, it has to do with sensibility and the methods of which we use in the setting.
- The https://en.wikipedia.org/wiki/Channel_Tunnel isn't possible at our tech level for Haven, but something on a smaller scale might be.
- The fact that you can walk around a lake matters not, it's still a body of water with depth and should block the underground.
- 5 "minimaps" of distance is excessively too far.
- Yes this will make living on an island an inconvenience, but the benefits lie in the fact that you're pretty damn well defended if you do it right
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17