Undersea Tunnels

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Undersea Tunnels

Postby bmjclark » Fri Jan 25, 2019 6:20 am

If you can't mine under the ocean and you live on an island, you're limited to mining in a very, very small area meaning you'd need proxy bases on land to mine in. This is all dependent on what map gen looks like of course, but assuming islands arent fucking massive it'd mean you'd need to do all your mining elsewhere. And without even having the ability to teleport back and forth it just makes it all a massive, massive inconvenience which will probably leave islands in the ocean abandoned except for vaults.
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Re: Undersea Tunnels

Postby Adder1234 » Fri Jan 25, 2019 6:59 am

jorb wrote:Got you covered, OP.

I'm scared.
bmjclark wrote:If you can't mine under the ocean and you live on an island, you're limited to mining in a very, very small area meaning you'd need proxy bases on land to mine in. This is all dependent on what map gen looks like of course, but assuming islands arent fucking massive it'd mean you'd need to do all your mining elsewhere. And without even having the ability to teleport back and forth it just makes it all a massive, massive inconvenience which will probably leave islands in the ocean abandoned except for vaults.

A lack of resources is just something that people will have to consider if they choose to live on a small island. Same reason why small islands irl have small or no populations.
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Re: Undersea Tunnels

Postby Pan_w_okularach » Fri Jan 25, 2019 7:39 am

Just make the minable area larger than the surface level by adding 5-10 minimaps in every direction, that way even the smallest islands would contain enough metal to sustain a village.
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Re: Undersea Tunnels

Postby solexi » Fri Jan 25, 2019 7:42 am

Pan_w_okularach wrote:Just make the minable area larger than the surface level by adding 5-10 minimaps in every direction, that way even the smallest islands would contain enough metal to sustain a village.


It all depends on how big the oceans would be... But this is something pretty important too...
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Re: Undersea Tunnels

Postby Granger » Fri Jan 25, 2019 8:11 am

Pan_w_okularach wrote:Just make the minable area larger than the surface level by adding 5-10 minimaps in every direction, that way even the smallest islands would contain enough metal to sustain a village.

Ore nodes for everyone, infinite capacity?

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Re: Undersea Tunnels

Postby Pan_w_okularach » Fri Jan 25, 2019 8:15 am

I meant to say the minable area underneath an island could be larger than what's on the surface, kinda like this

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Re: Undersea Tunnels

Postby Burinn » Fri Jan 25, 2019 2:22 pm

Granger wrote:
Pan_w_okularach wrote:Just make the minable area larger than the surface level by adding 5-10 minimaps in every direction, that way even the smallest islands would contain enough metal to sustain a village.

Ore nodes for everyone, infinite capacity?

What happened to 'GiT GuD?


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Re: Undersea Tunnels

Postby MadNomad » Fri Jan 25, 2019 3:38 pm

well considering the price of building knarr and the time it takes to mine a very long tunnel i would say its ok if people can travel underground, but instant teleport via road could be removed because we already have charterstones

maybe just make it possible to make these tunnels only on L3 and below to make it a little bit more difficult

and make it only apply for the main oceans/seas (and maybe only for deepwater tiles), not little lakes because anyone can just walk around a lake on the surface
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Re: Undersea Tunnels

Postby julian12it » Fri Jan 25, 2019 4:33 pm

Restricting a player's ability to mine due to it being a Ocean tile is dumb. Alternatives could be created such as preventing people from using roads or restricting horses or restricting walking speed to walk speed. I don't want to be mining and see "The pressure is to great to mine" and not be able to mine. This will also restrict people from raiding an island's industry or from the ground up as they cannot mine from a great distance. Overall, restriction in transportation and not liberty to mine.
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Re: Undersea Tunnels

Postby Jackwolf » Fri Jan 25, 2019 9:28 pm

Oceans should block mine levels all the way down to level 5. Rivers should block level 1, possibly 2. Lakes should block Levels 1 and 2, possibly 3.

You should be able to mine a few, and a mean a very few, tiles into whatever is blocking things - scaling the farther you go down. Perhaps 5 tiles or so per level. This would make it possible to cave-bridge some small rivers at their thinnest point, as well as some lakes. This gives islanders opportunity to dig further out than their current surface area while keeping them from being ridiculous. Perhaps even make it so you can go 10 tiles out beneath saltwater, as oceans tend to have less sharp of a depth drop than fresh water might. This also brings out the slim possibility of making tunnels to close by islands, and nothing more.

  • I don't care if this means you can't dig beneath someones island village to destroy them, that's part of the benefit of living on a secluded island. Siege them by sea like the real Knarr sailing Hearthlings you are.
  • It has nothing to do with the cost differences between Knarr building and mining long tunnels, it has to do with sensibility and the methods of which we use in the setting.
  • The https://en.wikipedia.org/wiki/Channel_Tunnel isn't possible at our tech level for Haven, but something on a smaller scale might be.
  • The fact that you can walk around a lake matters not, it's still a body of water with depth and should block the underground.
  • 5 "minimaps" of distance is excessively too far.
  • Yes this will make living on an island an inconvenience, but the benefits lie in the fact that you're pretty damn well defended if you do it right
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