Domesticated animals not decaying

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Domesticated animals not decaying

Postby Aceb » Sat May 04, 2019 2:35 pm

shubla wrote:Players should start demanding changes that they want if devs want them to buy hats and subs....


It never worked and never do. Devs lacks the deeper knowledge of how they own stuff works and first of all, they literally have to be grabbed by hand, head or hair (eventuall all of) and need to get a very good and correct explanation of how they own shit work. The issue is, loftar admitting Himself, was to test shit out, but never check the actual happening of things (never been to meteorite fight or anything similar, but told us He tested it somehow His own way), spicy stuff bug was also lack of understanding how their own mechanics works (probably coming out of simple solution to prevent was "too ugly") and while this looks like general way of complaining.

Get your shit together, explain their own mechanics to them and then, people should start demanding changes, because the first error that's happening on the line is both sides not understanding each other. over one side ignoring another.

Also, while I also want more colours and decaying domesticated corpses*, those are unimportant pieces of shit that can wait and would be nice if appear later on, but You spamming everywhere You shitty demandings, while You're literally the last person to do so, checking how poorly You maintained your own client, so please, shut the fuck up and try to connect with people that have knowledge better than You and start cooperating so devs instead of pure chaos gain something relevant.

*
also, decaying domesticated corpses should happen very slow as sometimes it takes your hours to trim and deal with large numbers of those and getting a nice large time gate would be nice to deal with it. Maybe make it happen only on inactive claim where those decay as normal animals. Since whatever solution You come up with, IT WILL ANGRY DIFFERENT PEOPLE.
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