Petition to Jorb for Stat Caps

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Petition to Jorb for Stat Caps

Postby MagicManICT » Tue Jan 29, 2019 12:46 pm

Nek wrote:During world 10, there was 1 point where I am certain I had a character who was in the top 15 highest stats of the game but every day I'd just login and make pies for hours.

Well, to be fair, in other games, I've logged in grinding game money for hours on end to either remain competitive or contribute to the group so we could fight as a team. The grind doesn't go away if you do or don't have caps.
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Re: Petition to Jorb for Stat Caps

Postby Bauta » Tue Jan 29, 2019 12:58 pm

Zentetsuken wrote:There should be a cap to how many guilds you can put in gear too.

With a stat-cap there would be a point where expectations hit 0, and any item that gains an additional gilding would become an artifact.
Zentetsuken wrote:There should also be a cap to the amount of time you can play each day.

There is, it's 24 hours. The current playerbase cannot survive anything lower.
Zentetsuken wrote:There should also be a cap to the quality of everything in the game.

Whatever determines the quality of a node. And your skills softcap whatever you collect.
Zentetsuken wrote:There should also be a cap to the amount of fights you can do per day,

Wounds basically. And with statcaps, this number would be the same for every end-game player.
Zentetsuken wrote:the size of a claim and realm, the amount of lp you can get per day,

Everything LP-related is constantly tweaked by devs. There are *acceptable* rates of gaining LP and *unacceptable*, and they are whatever the devs want them to be.
Zentetsuken wrote:the amount of ores you can mine per day and the amount of farming you can do per day.

The amount of things you can do per day depends on how much time you want to invest in the game. Doesn't matter how hard you work you can't mine the entire map in a day playing legitimately.
Zentetsuken wrote:That way once the people who put effort in to the game reach the absolute wall I will be happy knowing that after an additional couple months, at my leisure, I will also be the best in the game too. People do not deserve to be better than me because they put in more work and effort.
That is not fair and I wont stand for it.
Just because I do not want to, do not care to, do not know how to or cannot put effort in to something doesn't mean I should be FORCED to be worse at it then somebody who practices, tries hard and actually cares.
It's fucking discrimination. It's oppressive.
This is 2019 and I IDENTIFY as a titan.
the game should change at a fundamental level to accommodate my needs otherwise the devs are RACIST.

It's 2019 and the greatest majority of western countries recognize kosovo as its own state. Maybe it's time for another brussel agreement and just letting it go, Vlado.
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world 6: hermit
world 7: sprucecap
----
world 10: hermit
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Re: Petition to Jorb for Stat Caps

Postby Potjeh » Tue Jan 29, 2019 1:22 pm

Zentetsuken wrote:That way once the people who put effort in to the game reach the absolute wall I will be happy knowing that after an additional couple months, at my leisure, I will also be the best in the game too. People do not deserve to be better than me because they put in more work and effort.

Insist on a game that caters only to the unemployed. Calls other people lazy and thinks playing a freaking game is work.
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Re: Petition to Jorb for Stat Caps

Postby Zentetsuken » Tue Jan 29, 2019 1:34 pm

holy fuck

that feeling when western extreme leftism and the special butterfly generation is so influential that nobody even dared to assume I might be sarcastic
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Re: Petition to Jorb for Stat Caps

Postby Avu » Tue Jan 29, 2019 1:44 pm

Maybe regular stat caps but keep introducing credos that buff them. If the suicide credo thing gets fixed then it gets more and more grindy the more you want to add. There will still be a progression to grind to and there will be real benefits for the struggle but the gains will be less getting out control. You can design the quests to get the higher end credos to require crafting and consuming very high quality items and food.

On the other hand, unfortunatelyu like 75% of the game is built around killing or raising ingredients to make food to stuff your face in. And the grinders have become so autistic they are completely detached from the casuals in the way they aproach what is reasonable stuffing face behavior, an extreme difference. I blame the whole hunger/feasting system which has been designed (intentionally or not) to multiply bonuses on top of bonuses.

As good a thread as any to bitch about what I remember of feasting which keep in mind was still quite low key compared to what people probably have been doing. I know some of this stuff is about to get changed (hopefully for the better though I'm not holding my breath).

-Bonfire fucking hated the crap ever since it was introduced (world 3?), too much work, too much tree cutting, hate the shit
-Charisma alts way too op, way easier than gathering real people around a fire and fucking cancer, please die
-Symbel aka Infinite hunger with good enough shit, I'd gotten to the point where I couldn't cook fast enough to keep up with the hunger and that was very early game
-the fucking 300% bonus for being low enough, why the fuck is that in the game? it just forces the use of alts for labor and making sure you only eat on the hated symbel bonfire charisma alt shit, if the other shit gets removed this one will still be in and suck. Sorry guys I can't help cut trees I'm watching my diet, let me log my alt, real fucking immersive
-Resetting satiation's crime and punishment until you were fully set up cheap as fuck after

I have no idea how you plan to fix this stuff but the root of most of it is you have no idea how to balance. 300% in what way or form do you think that can pass as balanced, that it can be considered an option? a choice? it's fucking mandatory. Think D&D +1 is a nice upgrade for your weapon on a D20 which is 5%. Think other games 30% is a huge bonus but you allow 300% for the thing that defines all your stat intake? Then there was symbel hunger somehow you thought approaching 100% hunger reduction from eating on the good stuff was somehow a balanced idea. But you don't like stat caps. But you wouldn't need caps so badly if you didn't fuck up the stat progression.

How I'd fix it? Remove the ravenous crap and the ohther hunger fep bonus shit. Max the symbel stuff at say 30% end increased fep bonus that is multiply the extra hunger with the extra fep with everything end stat increase over someone that doesn't bother. What should higher quality symbel mostly do? increase the chance for the food you eat to not be consumed. Make working on stuff randomly give you hunger an adaptation of the experience gaining system so our mains can become productive characters of society. Cut wood, dig sand, mine, plow, craft, pave, fish whatever do enough and you get hunger reductions (5% here and there don't go crazy). You'll still want to raise quality on everything you'll want to eat best foods and you'll want the chance of the not going poof. It will allow for smaller farming fields smaller cheese productions and in general more time to build stuff rather than maintain grinds. I dare say it will even open up time for more pvp though probably not.
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Re: Petition to Jorb for Stat Caps

Postby Embers » Tue Jan 29, 2019 1:49 pm

I would like a sort of diminishing returns on attributes, meaning that after some point it takes significantly more food to raise em, while the attributes effect is lowered.
Also the whole hurr durr game for unemployed arguements are invalid. Its an mmo, play with a group of like minded, im sure you could make something happen in the oh so limited time.
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Re: Petition to Jorb for Stat Caps

Postby iamahh » Tue Jan 29, 2019 1:56 pm

yea, ideally the new system will make automation of food activities less relevant

would make the gap much more reasonable between botters and casuals
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Re: Petition to Jorb for Stat Caps

Postby banok » Tue Jan 29, 2019 2:10 pm

jorb wrote:
banok wrote:The time jorb and loftar spend patching progression to prevent people getting 10k stats too early etc. seems like half the development of this game.


...? Not at all. We make some adjustments around world resets, and that's pretty much it. I think the progression systems are to a surprisingly large extent fine-ish, and I think they have gotten better over time.

I do not worry overly much about the speed of progression. This world has been out of whack due to its longevity, and significant problems have certainly surfaced that have perhaps not been as apparent on shorter worlds, and I welcome the opportunity to look at those, but all of that is to be expected.

Case in point: We've added a ton of stuff this world that speeds up progression.

Disagree with you here, bud. Much more true about combat and siege systems, quite irrespective of stats.


I was exaggerating for sure but if the systems are fine is because its taken years of balancing food and curio items, new credos etc. its no small task to stay ahead of the hardcore players who inevitably find ways to abuse mechanics to progress more than intended. for example that tree (gerden?), i feel there has been some sort of equivalent every world.
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Re: Petition to Jorb for Stat Caps

Postby Potjeh » Tue Jan 29, 2019 2:15 pm

Embers wrote:Also the whole hurr durr game for unemployed arguements are invalid. Its an mmo, play with a group of like minded, im sure you could make something happen in the oh so limited time.

You mean like pour all my production into someone else's character? Sounds fun :roll:
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Re: Petition to Jorb for Stat Caps

Postby Embers » Tue Jan 29, 2019 2:33 pm

Oh no! If only you could do something about it! Guess its time to ring the no-fun bell alarm then!
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