Hearth Secret Returns and Travel Weariness

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hearth Secret Returns and Travel Weariness

Postby Mafious » Tue Feb 05, 2019 4:29 am

The point is still there you are too busy thinking of ozzy huggin quest trees and don't think about regular people. That doesn't uses roads but goes hunting or gathering curios and don't want to walk back because it makes no sense to waste time doing it when you could br mining or eating or building cool shit or doing anything else
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Re: Hearth Secret Returns and Travel Weariness

Postby Lunarius_Haberdash » Tue Feb 05, 2019 7:22 am

Mafious wrote:When i want to explore i go do that but i don't want to be forced to. So unlimited hearthtravel from anywhere in the world with any % of TW. If you want self imposed limitations thats your problem i want to play and have fun.


I think you miss our point. In my case this is precisely what annoys me. Exploration and travel should require an investment of time, you can log out where you are and log back in and come home. There's nothing about 'long-distance travel' that requires you to be home the same day.

Locality is a thing, locality drives trade. Pick your home location carefully, plan long trips thoughtfully, and start to find out what it means to have a 'place' in HnH be a place with meaning, instead of just one more resource you can port to.
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Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
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Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Hearth Secret Returns and Travel Weariness

Postby bmjclark » Tue Feb 05, 2019 7:28 am

Granger wrote:
As removing the ability to endlessly hearth would break plenty of bots (that rely on TP2HF() in their initialization to get to a known state/location, which could explain the hate some express here)... Regarding this I think: fuck them.


I think you, among some others, have gotten to a point where you're so paranoid about bots and alts that you'd intentionally try to break the game to stop them but it still wouldn't work because people will always find a way to bot.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Hearth Secret Returns and Travel Weariness

Postby Lunarius_Haberdash » Tue Feb 05, 2019 7:54 am

Granger wrote: also agree with the idea that there should be a way to get your character (and the stuff on it) to safety, unless being in combat, quickly in case RL calls.


What's wrong with just logging out? You disappear and, voila, you're safe. Your horse bloody well goes with you if you're riding a horse, so there's horse and saddlebags and rider. I can't imagine why more safety than that would be necessary while traveling in the world.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Hearth Secret Returns and Travel Weariness

Postby bmjclark » Tue Feb 05, 2019 7:58 am

Lunarius_Haberdash wrote:
Granger wrote: also agree with the idea that there should be a way to get your character (and the stuff on it) to safety, unless being in combat, quickly in case RL calls.


What's wrong with just logging out? You disappear and, voila, you're safe. Your horse bloody well goes with you if you're riding a horse, so there's horse and saddlebags and rider. I can't imagine why more safety than that would be necessary while traveling in the world.


That's all fine and good unless you've left scents. It's already shitty enough that you have to pass your account info around just to make sure if your power/internet goes out one of your villagers can hopefully save you from being left in a random forest somewhere for hours.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Hearth Secret Returns and Travel Weariness

Postby Agame » Tue Feb 05, 2019 8:00 am

shubla wrote:Hearth is in name of the game. If you remove hearthing. The game should be renamed to "haven & long walks"


This.

And if you left scents you're a freaking prison fodder. Do you think you are entitled to choose your punishment or what?
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
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Re: Hearth Secret Returns and Travel Weariness

Postby Lunarius_Haberdash » Tue Feb 05, 2019 8:05 am

bmjclark wrote:That's all fine and good unless you've left scents. It's already shitty enough that you have to pass your account info around just to make sure if your power/internet goes out one of your villagers can hopefully save you from being left in a random forest somewhere for hours.


Wages of sin you say? I mean, sure enough, this is deeply unfortunate for those raiders who suddenly find themselves at the mercy of the world, and if there was a way to resolve this concern without essentially making your ability to do what you do with even more impunity than you already have I'd be the first to suggest it.

Now, to be fair, there are also just reasons scents (such as killing the person that killed you, etc) can occur, and you are equally at the mercy of nature. If we tried to solve every possible corner case than development would just seize in paralysis. You'll simply have to accept that your chosen lifestyle comes with a broad array of consequences, and dealing with the foibles of mother nature is just one of them.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Hearth Secret Returns and Travel Weariness

Postby jorb » Tue Feb 05, 2019 8:06 am

Being able to hearth at (almost) all times is important to avoid edge cases of being or getting stuck.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Hearth Secret Returns and Travel Weariness

Postby bmjclark » Tue Feb 05, 2019 8:08 am

Lunarius_Haberdash wrote:
bmjclark wrote:That's all fine and good unless you've left scents. It's already shitty enough that you have to pass your account info around just to make sure if your power/internet goes out one of your villagers can hopefully save you from being left in a random forest somewhere for hours.

Now, to be fair, there are also just reasons scents (such as killing the person that killed you, etc) can occur, and you are equally at the mercy of nature. If we tried to solve every possible corner case than development would just seize in paralysis. You'll simply have to accept that your chosen lifestyle comes with a broad array of consequences, and dealing with the foibles of mother nature is just one of them.


Or you could simply accept the fact that jorb and loftar already gave a great deal to people who don't want fast travel this world and stop trying to push to make the game worse. There is literally nothing fun about return travel on foot.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Hearth Secret Returns and Travel Weariness

Postby DPblH » Tue Feb 05, 2019 10:13 am

The funniest fact here is that both Granger and Lunarius will leave game even before they move more than 1 minimap since world start. But they will cry about that game is unfair, nothing is decaying in 1 nanosecond and you can move more than 1 tile per real day. Great!
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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