by Lunarius_Haberdash » Wed Feb 06, 2019 6:06 pm
Please no Vortexes.
However, a midway solution.
Introduce a new skill (or something based on mean of several skills) - Mariner
Every boat has a base skill requirement to perform at 'nominal performance'. Nominal performance would be a be rate of decay while under sail, base speed, base turn radius.
Any skill below this number results in faster decay, slower speeds, and worse turning radius. Higher skills improves to a min/max/max that stops shy of making repair and maintenance irrelevant by a fair margin.
Boats require time to repair, a drying time applied as with glue/siege equipment (because let's face it, massive troop transports are siege equipment).
Ships have a minimum mariner skill requirement that is measured against the sum of all the passengers related skill(s).
This should create an interesting effect on the use of ships for everything ranging from siege to trade.
And, of course, no hearth in with a loaded Knarr.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.