2d0x wrote:Granger wrote:Only in case the mobs would follow the first alt, which they don't need to - protecting the resource could well be 'attack all characters within range x' (like 5 tiles), returning to the resource (which insta-heals them) in case no characters are within range. Or spawn them per-character so zerging isn't helpful.
It simply provides additional benefits to groups at the beginning of the world.
...The band defeats the defenders of the resource, and then:avros008 wrote:...There is a dude spawn right before resource refresh and collect the shit in microseconds...
Then the spawning alt could get wrecked by the defenders spawning for it (see bold part).
Also: Why would there be defenders prior the resource spawning?