Nexit wrote:Bumping this because I have pretty much every move except Take Aim
MagicManICT wrote:Nexit wrote:Bumping this because I have pretty much every move except Take Aim
Get someone to make you a Combat Instruction for it, put it in your study, and go kill something that gives Take Aim. Boom. Take Aim.
Sevenless wrote:Take aim should still be easier to loot though.
MagicManICT wrote:Sevenless wrote:Take aim should still be easier to loot though.
It's random like everything else. Sometimes I get it within a few kills of ants or bats one, sometimes I about fill my deck with everything else before I get one.
Lojka wrote:i think another problem is take aim itself
this skill makes all the hunting with ridges or running or palisades too easy
because you can make free initiative points, and that is the reason no one need other IP generators... why do low blow, when you can make IP for free
Nexit wrote: As of right now it is fundamental to have in order to do anything with combat.
Lojka wrote:This is only because enemy have take aim / think
If none will have it - it will be more balanced between ua / meele i think, as you will not have free Ini-points for all these hi-cost cleave attacks and other melee based attacks
so combat will be slower and more time to think or not to die
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