Purposeless content & redundancy

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Purposeless content & redundancy

Postby DPblH » Mon Feb 18, 2019 10:46 am

Agreed on satiations. Numers are insane.
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Re: Purposeless content & redundancy

Postby vidgin » Mon Feb 18, 2019 11:22 am

agree with almost all. But what do you think about this satiation solution:

1. Remove satiation auto-restoratian at all.
2. Every real day give the player the perk that restore all satiations to 100%.
3. Figure out the times the player can use this perk (3-5 times) per day.
4. The "satiation restoration perk" (SRP) CAN'T stock and perish in the end of the real day.
So we don't need bots to eat periodically, we can eat once per day and there is no need to log in only for feasting.

Was taken from http://www.havenandhearth.com/forum/viewtopic.php?f=48&t=63683
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Re: Purposeless content & redundancy

Postby Vigilance » Mon Feb 18, 2019 12:09 pm

vidgin wrote:above post

sounds kinda weird and unnatural tbh
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Re: Purposeless content & redundancy

Postby Mews » Tue Feb 19, 2019 12:15 am

Massa wrote: Sprucecaps lowkey complained enough to get this whole shitty system turned on the heads of people who actually want to be bother with the game.


What was the system like before this happened?
also i assume "sprucecaps" means noob?
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Re: Purposeless content & redundancy

Postby MadNomad » Tue Feb 19, 2019 12:31 am

the OP is absolutely correct about all of the things he mentioned

Mews wrote:
Massa wrote: Sprucecaps lowkey complained enough to get this whole shitty system turned on the heads of people who actually want to be bother with the game.


What was the system like before this happened?
also i assume "sprucecaps" means noob?


yes, it also means the hat made out of spruce bough & any string
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Re: Purposeless content & redundancy

Postby Massa » Tue Feb 19, 2019 1:17 am

Mews wrote:
Massa wrote: Sprucecaps lowkey complained enough to get this whole shitty system turned on the heads of people who actually want to be bother with the game.


What was the system like before this happened?
also i assume "sprucecaps" means noob?

Yes.

The "system" is fucked, and was fucked, but there were methods of reducing hunger and removing satiations and I preferred it. In fact, the entire concept of diminishing returns on food is something I don't like. Why can't we just get FEPS, or at least some kind of cap to the rate at which we gain levels?
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Re: Purposeless content & redundancy

Postby Field » Tue Feb 19, 2019 1:37 am

About hunger.

I was eating some stuff in game two weeks ago and I was like, "man, with the new satiations do we really need the hunger at all?". But I got to more advanced think mode and to summarise, it's nearly or completely impossible to catch up with the new satiations. You can't really bother with mass producing certain foods, because why? Not sure how to feel about this one. Needs tweaking.

Credos on the other hand include some interesting stuff in them and cool buffs. Idk I enjoyed them. Maybe I am alone in this.

Roads might have needed some tweaking - and this might be it. Regardless, with the new continents and isles they will be very limited and allow other forms of fast travel to be explored further (like vortexes).

Quests are broken, not sure if I like your ideas however regarding that. I'd keep the quality increase from quests. Adds feel of community resposibility to do them.

Midges are annoying, I'd like to be able to smack them to death like with ants and bees.
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Re: Purposeless content & redundancy

Postby Massa » Tue Feb 19, 2019 2:47 am

Field wrote:About hunger.

I was eating some stuff in game two weeks ago and I was like, "man, with the new satiations do we really need the hunger at all?". But I got to more advanced think mode and to summarise, it's nearly or completely impossible to catch up with the new satiations. You can't really bother with mass producing certain foods, because why? Not sure how to feel about this one. Needs tweaking.

Credos on the other hand include some interesting stuff in them and cool buffs. Idk I enjoyed them. Maybe I am alone in this.

Roads might have needed some tweaking - and this might be it. Regardless, with the new continents and isles they will be very limited and allow other forms of fast travel to be explored further (like vortexes).

Quests are broken, not sure if I like your ideas however regarding that. I'd keep the quality increase from quests. Adds feel of community resposibility to do them.

Midges are annoying, I'd like to be able to smack them to death like with ants and bees.

Let me know when you're over credos after 4 or 5 full credos mastered.

The quality increase from quests is stupid and irrelevant and localized to one random tree.

A tree without sight of a shore increasing your swans or chantrelles doesn't matter. A rock you can sell to increase swans to who ever uses it? Big pants. Midges just need to stay in swamps and not leave
Last edited by Massa on Tue Feb 19, 2019 2:50 am, edited 1 time in total.
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Re: Purposeless content & redundancy

Postby Field » Tue Feb 19, 2019 2:49 am

I was at 7th credo on w10. I really don't see the issue. I also didn't kill my character at any point to make it easier.
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