How quests affect player behavior and gameplay

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: How quests affect player behavior and gameplay

Postby Rilinea » Tue Feb 19, 2019 1:30 pm

And why not do a limited number of quests per day / week? Then there will be not only meaning, but the opportunity to run all day from one tree to another)

It is necessary to eradicate the element of greed, otherwise we will have only the unfortunate, offended villages and friends of people who are forced not to do quests.
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Re: How quests affect player behavior and gameplay

Postby azrid » Tue Feb 19, 2019 2:10 pm

Grable wrote:how anyone can grind more than a few per day when they are so extremely boring is beyond me.

Its like gambling for a high LP roll.
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Re: How quests affect player behavior and gameplay

Postby MagicManICT » Tue Feb 19, 2019 6:48 pm

azrid wrote:
Grable wrote:how anyone can grind more than a few per day when they are so extremely boring is beyond me.

Its like gambling for a high LP roll.

Who cares about the LP? I'm after that sweet, sweet 120% hunger reduction.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: How quests affect player behavior and gameplay

Postby azrid » Tue Feb 19, 2019 11:13 pm

MagicManICT wrote:120% hunger reduction.

cute
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