An axe accident and saw mishap

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: An axe accident and saw mishap

Postby VDZ » Fri Feb 22, 2019 1:18 am

Field wrote:haha, you got a wound with -10 all stats, whatchu gonna do ¦]


multiple wounds*


razfen wrote:In all honesty how would this make the game more fun?


It wouldn't. As stated earlier, OP is just pure trolling and people have been making use of this to vent their frustration at how bullshit wounds can be sometimes.

According to general game design principles, you don't punish players for no reason; you either somewhat reliably punish them for failing challenges, or you (semi-)randomly punish them for taking excessive risks, both of which challenge the player. Punishment for no reason just leads to the player feeling bad and generally makes the game less enjoyable. Of course, it must be considered that Haven doesn't always strictly adhere to standard game design principles (and its atypical design has led to very interesting and unique gameplay), but I quite doubt the devs add wounds to the game just to make people miserable. For each wound in the game there is some viable explanation as to what purpose they serve (be it simple punishment for failure (concussion), punishment for taking risks (bee stings), a drawback to balance a benefit (crab caressed) or just increased immersion (with that I mean unexpected but logical things happening; such as the much hated allergic reaction)) even if they're not all balanced equally well.

Purely random axe accidents would add absolutely nothing, and while theoretically something like this could be used to incentivize progression (higher q axes/better carpentry skill/etc = less accidents) I certainly hope the devs realize that the extra frustration generated from that would greatly outweigh the sense of progression achieved from that.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: An axe accident and saw mishap

Postby Vassteel » Fri Feb 22, 2019 4:44 am

as someone who chops wood every winter its really hard to accidetly hit your own leg with the axe. or saw your fingers with a hand axe.

however it is easy to pull a muscle in your shoulder maybe a wound called something sore would be a better fit with a - agi debuff. heals after a ingame week or use an icepack.
jorb wrote:Stop shitposting.
User avatar
Vassteel
 
Posts: 718
Joined: Thu Aug 15, 2013 12:38 pm

Re: An axe accident and saw mishap

Postby Ants » Fri Feb 22, 2019 4:49 am

Make it so you can accidentally chop off your arms and legs and then you have to crawl on the ground and carry tools with your mouth.
Haven's most kawaii retarded ethot karen
Image
User avatar
Ants
 
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: An axe accident and saw mishap

Postby Agame » Fri Feb 22, 2019 8:56 am

I have nothing much to add but my signature. I think Shubla is one of that kind that should not express ideas about HnH for the sake of everyone else.
Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.

As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.
Agame
 
Posts: 244
Joined: Wed Jan 16, 2019 8:10 am

Re: An axe accident and saw mishap

Postby vidgin » Fri Feb 22, 2019 9:13 am

IRL it depends on safety precaution and own caution, not on the case with chances. It's not like random chance.
vidgin
 
Posts: 50
Joined: Tue Aug 15, 2017 3:09 pm

Re: An axe accident and saw mishap

Postby MagicManICT » Fri Feb 22, 2019 9:59 am

shubla wrote:It does not have to be permanent.
Maybe not chop your leg or fingers completely off.
But it will be a big wound!


Oh, I'm totally ok with it. We're an alt nation, anyway, right?

Ants wrote:Make it so you can accidentally chop off your arms and legs and then you have to crawl on the ground and carry tools with your mouth.

I don't think it works quite like that.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: An axe accident and saw mishap

Postby Imaru » Fri Feb 22, 2019 10:43 am

Why make your character stupid? Why should he constantly walk crippled, beaten, stung, crushed, bitten, scratched? Is this game a losers simulator?
  So many questions, so few answers.
But I do not understand the players who offer such topics, you are either ordinary trolls who believe that their jokes will amuse the developers and bring the adequate players to the next moral swoon, or just people who have a very boring life :D
Imaru
 
Posts: 35
Joined: Sun Feb 26, 2017 1:19 pm

Re: An axe accident and saw mishap

Postby razfen » Fri Feb 22, 2019 8:19 pm

I honestly don't understand why does EVERY FUCKING activity has to have a wound associated with it. Is it really that enjoyable to lose health from literally everything you do in the game? This is not me whining about wounds being in the game, this is me not understanding how does it make the game more engaging. People don't like negative reinforcement, it doesn't fill people with joy to lose hp from everything.

This is also a generic rant on the game design failure with the wounds system in general.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
User avatar
razfen
 
Posts: 369
Joined: Sun Mar 24, 2013 10:49 pm

Re: An axe accident and saw mishap

Postby MadNomad » Sat Feb 23, 2019 2:55 am

they should add a chance of heart attack, especially if the character is old and/or has low con stat ¦] (maybe the con stat shoud go down over time? ¦] ¦] ¦] ¦] ¦] )

hitting your leg with an axe should make u disabled forever so you cannot run and get more than 20 agility! (and if you used a b12 or woodsmans axe it should make you bleed out in less than 1 minute)

these are very nice ideas, right? ¦] ¦] ¦]
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: An axe accident and saw mishap

Postby Tilia » Sat Feb 23, 2019 5:53 am

User avatar
Tilia
 
Posts: 72
Joined: Wed Dec 14, 2011 2:35 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 213 guests