Gaining stats from food feels too much random

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Re: Gaining stats from food feels too much random

Postby MooCow » Fri Mar 08, 2019 2:07 am

Avu wrote:Most people playing up to now with 125% satatiations reset with hunger that treated the game as shovel incredible amounts of food into your face online every day for 2 years are of course at a loss at what exactly are they supposed to do now. You eat a few foods perhaps not more than the amount of curios you can study at the same time and then what? Sure early game there's building exploring getting credos but it comes a point when it's either shovel stuff into your face online or something to replace it. What would that be I have no idea and probably nobody does.


100% this. The old station system was objectively bad.
  • Crippled noob growth
  • Was insanely awkward
  • Totally ignored due to drinks

The entire point was to reduce the rate people get stats, and make them care about different food types.
As many people have pointed out, the station system is now so much better of a FEP regulating system that it might make sense to remove hunger entirely.

There is actually an interesting problem now. Because people spent so much time making 10 000 pies for a single feast, I wonder what people are now supposed to do with their time?
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Re: Gaining stats from food feels too much random

Postby nosfirebird » Fri Mar 08, 2019 3:34 am

imo since we have salt water let us distill 1k liters of seawater into 1 salt crystal or something like that give us a option to either run tree to tree endlessly or go and find a saltwater node and get our hunger back that way.

or possibly instead of hunger reduction make it reduce all satations by 10% at 10q
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Re: Gaining stats from food feels too much random

Postby Burinn » Fri Mar 08, 2019 4:24 am

nosfirebird wrote:imo since we have salt water let us distill 1k liters of seawater into 1 salt crystal or something like that give us a option to either run tree to tree endlessly or go and find a saltwater node and get our hunger back that way.

or possibly instead of hunger reduction make it reduce all satations by 10% at 10q


This is much more overpowered than you might realize I think.
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Re: Gaining stats from food feels too much random

Postby Riou1231 » Fri Mar 08, 2019 4:27 am

nosfirebird wrote:imo since we have salt water let us distill 1k liters of seawater into 1 salt crystal or something like that give us a option to either run tree to tree endlessly or go and find a saltwater node and get our hunger back that way.

or possibly instead of hunger reduction make it reduce all satations by 10% at 10q


Horrible idea. Even if you make it some absurd number like 2k liters or 5k liters, someone is going to take advantage of it and bot the fuck out of it. Then you'll basically have salt crystals for free and the local resource will become completely useless.

I'd much rather have hunger removed completely, or have some measures taken to make satiations less punishing.
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Re: Gaining stats from food feels too much random

Postby bmjclark » Fri Mar 08, 2019 6:46 am

There is literally nothing fun about "30% chance to make this food complete and total garbage for 8 hours".
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Re: Gaining stats from food feels too much random

Postby Darkins » Mon Mar 11, 2019 11:54 am

MooCow wrote:
Avu wrote:Most people playing up to now with 125% satatiations reset with hunger that treated the game as shovel incredible amounts of food into your face online every day for 2 years are of course at a loss at what exactly are they supposed to do now. You eat a few foods perhaps not more than the amount of curios you can study at the same time and then what? Sure early game there's building exploring getting credos but it comes a point when it's either shovel stuff into your face online or something to replace it. What would that be I have no idea and probably nobody does.


100% this. The old station system was objectively bad.
  • Crippled noob growth
  • Was insanely awkward
  • Totally ignored due to drinks

The entire point was to reduce the rate people get stats, and make them care about different food types.
As many people have pointed out, the station system is now so much better of a FEP regulating system that it might make sense to remove hunger entirely.

There is actually an interesting problem now. Because people spent so much time making 10 000 pies for a single feast, I wonder what people are now supposed to do with their time?


You guys , DO NOT fully understand food system that we have now...
there are no "problem" with eating incredible amounts of food.But this topic not about that...
THERE ARE problem with satiation beeing random.
I can eat 3 "honey buns" and get my Bread satiation ~<40%
and someone can eat cupboard of honeybuns and still be at ~80%
i just cant accept this...I want this shit to be less random, thats all.
i dont see any point why it better have <99% CHANCE to satiate instead of 100% satiate
can someone explain me , why food sould be with <99% chance to satiate?
gimme all food with 100% chance to satiate, thats all.
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Re: Gaining stats from food feels too much random

Postby MooCow » Mon Mar 11, 2019 8:25 pm

Darkins wrote:
You guys , DO NOT fully understand food system that we have now...
there are no "problem" with eating incredible amounts of food.But this topic not about that...
THERE ARE problem with satiation beeing random.
I can eat 3 "honey buns" and get my Bread satiation ~<40%
and someone can eat cupboard of honeybuns and still be at ~80%
i just cant accept this...I want this shit to be less random, thats all.
i dont see any point why it better have <99% CHANCE to satiate instead of 100% satiate
can someone explain me , why food sould be with <99% chance to satiate?
gimme all food with 100% chance to satiate, thats all.


I actually like the random, it makes eating way more interesting. I typically stop after a single saturation hit, but if I have high FEP food I sometimes go for 2-3 hits. I play pretty slow compared to others, but the system works really will with my style.

I literally hate the idea of constant satiations because that means I stop getting proper gains after a single piece of food. Additionally it greatly increases the math load to figure out what food I should eat to gain levels. I like math, but plotting food trends to figure out optional food eating patterns sounds very very boring.

20% chance means that I can typically eat 5. I make sure I have enough to eat 10, and if I only eat 2, then I move on to something else. There are currently only ~2000 players right now, so getting 1 in a billion chances just don't really happen. With 30% Chance of 20%, your cupboard scenario will happen in 1/8 198 330 821 times.

I don't know if they use true random, but it would be wise to switch to a pseudo random sequence if then do. A pseudo random sequence makes your cupboard scenario actually impossible, while keeping the randomness. Using a pseudo random sequence can remove the possibility of a 1 in a million event, or even a 1 in 10 event. It is all up to how the developers implement it.

Most popular games implement pseudo random systems because they have 10 million players. If they didn't, 1 in a billion chance events happen all the time.
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Re: Gaining stats from food feels too much random

Postby Ysh » Mon Mar 18, 2019 10:10 pm

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Maybe there is too much random!
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Re: Gaining stats from food feels too much random

Postby shubla » Mon Mar 18, 2019 10:13 pm

Maybe each stat could have its own fep bar.
Then they would fill up, and eventually provide you a point in that stat, no randomity at all.

I just stopped caring about stats at all and just eat what I can get.
Maybe devs make food meaningful someday again. Current system is too tedious.
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Re: Gaining stats from food feels too much random

Postby Ysh » Mon Mar 18, 2019 10:18 pm

shubla wrote:Maybe each stat could have its own fep bar.
Then they would fill up, and eventually provide you a point in that stat, no randomity at all.

I just stopped caring about stats at all and just eat what I can get.
Maybe devs make food meaningful someday again. Current system is too tedious.

This is good idea, maybe it must have its own thread?
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