mining really sucks right now

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: mining really sucks right now

Postby MooCow » Sun Mar 10, 2019 9:08 pm

Sprymazi wrote:Sick and tired of these ores being WAAAY over localized. I have shit you not, found 12-14 tin nodes and 4 galena nodes. 0 iron ochre, 0 heavy earth, 0 chalcopyrite, 0 bloodstone, 0 black ore 0(ANY GOLD), 0 (ANY OTHER SILVER), 0 gems.
What i've wasted: at least 200 charges of q48 rustroots, my feps for the upcoming weeks, 50-60 mine supports ( OF COURSE MADE WITH TIN ), 100's of liters of good q water, time, energy and all the materials for the mineholes.


I have bolded the real problem. Having slower mining progress isn't a bad thing, and more local resources makes the game more interactive.

The problem is that people can't see what is going on, and they end up either getting lucky or getting unlucky. In addition to what you get now, rustroot should give people a general idea of what they can find in their region.

I suggest making it scan a 10 mini map radius, and give you a quality dependant number of random rocks in the region. That way when you scan 10 different times with q50 rustroot, you can be reasonably certain what to expect below.

Three is nothing wrong with having to walk 50 mini maps to get both tin and copper, the problem is being totally lost and having no idea what to do next.
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Re: mining really sucks right now

Postby bmjclark » Sun Mar 10, 2019 9:10 pm

MooCow wrote:Three is nothing wrong with having to walk 50 mini maps to get both tin and copper, the problem is being totally lost and having no idea what to do next.


Spotted the person who's never been below level 1 or maybe at all. Do you know how far 50 minimaps is to mine? Or hell, even walk, 50 minimaps is almost the size of a continent.
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Re: mining really sucks right now

Postby MooCow » Sun Mar 10, 2019 9:30 pm

bmjclark wrote:
MooCow wrote:Three is nothing wrong with having to walk 50 mini maps to get both tin and copper, the problem is being totally lost and having no idea what to do next.


Spotted the person who's never been below level 1. Do you know how far 50 minimaps is to mine? Or hell, even walk, 50 minimaps is almost the size of a continent.


I dug 2 mini maps without supports in about 6 hours. I was mining at 0 to 100% with a single strike, but 90% of my time was spent mining around the cave in zones. Because I was doing it for fun and not necessity I didn't actually try to go fast. All my other mining was for ore, and didn't involve tunnels

Did you ever see the lower level swiss cheese in w10? There were paths that I spent over and hour running trough without getting to the end. I saw a 7 wide tunnel that went on for 10+ mini maps.

Early prospecting should be done in caves, which the lower levels still have. I am not saying that the current system ISN'T too slow, I am saying that people need to be able to see progress. 50 mini maps, while extreme, would be acceptable if I felt like I was going somewhere

Edit- Also, because it wasn't clear, a 10 mini map radius would allow you to scout a 40 x 40 mini map area with 4 mine holes. 40 mine holes could scout an entire continent. I really don't think that that is an unreasonable amount of work considering what was done previously.
Last edited by MooCow on Sun Mar 10, 2019 9:43 pm, edited 2 times in total.
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Re: mining really sucks right now

Postby saltyfish » Sun Mar 10, 2019 9:30 pm

I came across this thread after my TOTAL frustration to find *any* ore. The idea of mining does not make any sense anymore for hermits, unless they get striking luck to find some tin around.. :/ I understand that metal does not need to be accessible just like that. But this time the devs took it tooooooooooooo far. At least random tiles of ore should be available widely across areas. Metal was even extracted in swamps since dark ages without any mine holes.

Real life delivers shit day to day, and I want to play a game and enjoy it ! - not just be frustrated.
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Re: mining really sucks right now

Postby boshaw » Sun Mar 10, 2019 9:39 pm

saltyfish wrote:The idea of mining does not make any sense anymore for hermits, unless they get striking luck to find some tin around.. :/
...
Real life delivers shit day to day, and I want to play a game and enjoy it ! - not just be frustrated.


Just mine half a supergrid lmao it's no biggy
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Re: mining really sucks right now

Postby Granger » Sun Mar 10, 2019 9:52 pm

saltyfish wrote:The idea of mining does not make any sense anymore for hermits [rant]

Nonsense. Use Rustroot to explore what's behind the walls of the accessible caves, instead of blindly mining into the void.
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Re: mining really sucks right now

Postby loskierek » Sun Mar 10, 2019 9:57 pm

Granger wrote:
saltyfish wrote:The idea of mining does not make any sense anymore for hermits [rant]

Nonsense. Use Rustroot to explore what's behind the walls of the accessible caves, instead of blindly mining into the void.


2 big villages to the north, 2 to the east, several big hermitages west and a huge ass vill south makes it impossible to find anything really (they aren't even that close about 5-10 map tiles away maybe more ) cause ores are scarce af. All i could find was piss poor q12 iron ochre and q16 cassiterite.
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Re: mining really sucks right now

Postby wonder-ass » Sun Mar 10, 2019 11:14 pm

mining is ass this world.
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Re: mining really sucks right now

Postby Grog » Mon Mar 11, 2019 2:31 am

My mining support just collapsed out of nothing.

Didn't expect I have to repair a 70% support to be able to dig 6 measnly tiles unharmed.

"Fun"

Edit: It's even worse. The cave in even happened on double (and this way still) supported tiles. How dumb is that?
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Re: mining really sucks right now

Postby Sevenless » Mon Mar 11, 2019 3:06 am

My two big takeaways with mining.

Minimum node size needs to go up. Higher layers get smaller nodes. So L1 you get some silly small tin veins etc, L4-5 you can get some silly small nodes of deeper ores (silver/bloodstone/etc). This feels pretty bad, minimum node size feels like it should be at least 50 tiles. Sure, make the nodes rarer to accommodate if needed, but I'd rather have 1 node of 50 tiles than 5 nodes of 10 tiles like we can have now.

Second takeaway is that regional ore is... tolerable... if there's some tempering. At least 25% of the nodes should just be random ores, 50% would be better still. Especially if lower levels are going to be gated behind an ore you might just not have anywhere near you. Big faction boys won't care, small factions/villages get dicked depending how lucky/unlucky they are. Luck shouldn't determine access to lower cave levels when they are what gives the bigger ore veins you need to do useful things.

This kind of echoes my older posted opinions on the topic.
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