Sprymazi wrote:Sick and tired of these ores being WAAAY over localized. I have shit you not, found 12-14 tin nodes and 4 galena nodes. 0 iron ochre, 0 heavy earth, 0 chalcopyrite, 0 bloodstone, 0 black ore 0(ANY GOLD), 0 (ANY OTHER SILVER), 0 gems.
What i've wasted: at least 200 charges of q48 rustroots, my feps for the upcoming weeks, 50-60 mine supports ( OF COURSE MADE WITH TIN ), 100's of liters of good q water, time, energy and all the materials for the mineholes.
I have bolded the real problem. Having slower mining progress isn't a bad thing, and more local resources makes the game more interactive.
The problem is that people can't see what is going on, and they end up either getting lucky or getting unlucky. In addition to what you get now, rustroot should give people a general idea of what they can find in their region.
I suggest making it scan a 10 mini map radius, and give you a quality dependant number of random rocks in the region. That way when you scan 10 different times with q50 rustroot, you can be reasonably certain what to expect below.
Three is nothing wrong with having to walk 50 mini maps to get both tin and copper, the problem is being totally lost and having no idea what to do next.