iamahh wrote:"minigame every industry, infinity capacity"
yea yea i already prospected every ore in a long radius, and it was a rat race between neighbours, now im late to minehole rat race
this is quickly becoming a poverty simulator, inb4 farming limited by terrain depletion, there was a note about limiting farming in last dev stream
and then minigame cooking, and then minigame table manners, maybe then your subjective fun criteria will be met
No need to turn it into a mini game, just adjust it so it's not that annoying.
Take tree planting for example. It's not a mini game, nor an exciting task, but it doesn't take hours at a time, so it's ok.
You put your stuff in the pot, put the pot on the herb table, and go do something else. You come back an hour later, grab the sprouted trees, plant them, and you're done.
Even if you want to make it multiple times a day, because maybe u don't have enough pots or tables, it will still only take you a few minutes. Same goes with gardening.
As long as you use good soil and water, u'll see quality improving. And everything can be done very fast, without need for huge amounts of it.
It requires little time, it's rewarding, and gives you time to do other stuff before u need to start over.
Farming is the opposite. It takes hours and lots of energy, it's punishing (u need to be on every 5 hours, at least 3 times a day, to get a decent chance of improving quality. And from what I'm hearing lately, it seems that's not even working well anymore), and
it requires constant work so u can't really do anything else (unless you are ignoring several crops, or doing it in such a small scale that you couldn't even feed a pair of each animal to make cheese... but then you are as much of a farmer as I'm a miner because I mined some iron a few weeks ago).
Hell even silk farming isn't this boring, and that's one of the few things plenty of people prefer to just buy rather than do themselves because it's boring AF.
So yes, either make it faster (such as making the scythe more effective and maybe plowing too, as suggested in another thread, through the use of animals), or more rewarding (screwing less with quality, even just a guaranteed +1 each harvest could work, as long as u don't loose quality constantly), or add some other feature to it. If I had the perfect solution I would suggest it, but I don't. All I know is that I've tried almost all roles over the years, and farming should be seriously improved. Can't have something this important be this tedious.
Tamalak wrote:Just make farming cause horrible injuries, then nobody will be able to farm more tiles than is fun
Right, because what farmer need is another random injury. Like if beekeeping wasn't enough... (and no, I don't use a suicide al for bees).
But hey, if that's the case, then 0 tiles is the amount. Because not even farming 1 tile is FUN.
"Let's click this, and hope for a positive dice roll. Oh, look at that, my crop is even worse than before now! How fun!"