viznew wrote:I see plenty added mabye only some prob smaller islands deep in ocean get the salt water well
Making mpre islands open as less will settle on these make ocean wars more viable as after awhile they prob ne abandon cause the hassle no longer worth it leaving it open for next round lol my explaintion is terriable but i thinkits understandable
Miss_Min wrote:Hi. I am currently (temporarily) living on a small island on the ocean irl. We have wells that provide fresh water. This is a stupid thread.
I accept that the possibility of saltwater contamination of aquifers is a real risk, however around here the rock is largely impermeable so there isn't that much of it. As the geology of Haven makes no sense at all (and hooray for that, or it would be harder to find pretty colours and/or metal), any arguments relying on real world geology are invalid.
I mean let's face it, how do you think the Haven *rivers* work if there is no rainfall? Any arguments relying on real word biogeochemical cycles are also invalidated by thefact that this is a computer game.
Basically, people from the Baltic who don't understand life in a marine environment, maybe learn more before saying this kind of thing (tiny Baltic islands with like, three trees and a house are quite cool. It's like in Moonintroll! But real! Yeeaaah that doesn't happen in quite the same way in places with tides).
"These extra features go beyond the basic function of the product and can result in software bloat and over-complication, rather than simple design."
"However, once the product reaches the point at which it does everything that it is designed to do, the manufacturer is left with the choice of adding unneeded functions, sometimes at the cost of efficiency, or sticking with the old version, at the cost of a perceived lack of improvement."
Omnipotent wrote:All I see this suggestion doing is adding tedium without adding any desirable game mechanics that would add quality to the game.
shubla wrote:You could say the same about most of the mechanics in game.
Omnipotent wrote:This sounds like perfect example of bad feature creep. We already get too much of that as is.
shubla wrote:It adds many desirable mechanics to the game.
For example:
Trading for water
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