Salt water from wells in islands

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Salt water from wells in islands

Postby Romantyk12 » Wed Mar 13, 2019 4:39 pm

Thats a super stupid idea, no.
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Re: Salt water from wells in islands

Postby shubla » Wed Mar 13, 2019 4:49 pm

Something like water from wells that are 200 tiles or closer to the ocean should be salt water.
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Re: Salt water from wells in islands

Postby D0fuz15 » Wed Mar 13, 2019 4:54 pm

Lots of isles are habitated by ppl at this point, only the odditown map is not updated or you havent visited all of them, makes sense but is going to be annoying.
Good idea!
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Re: Salt water from wells in islands

Postby Mr_Bober » Wed Mar 13, 2019 6:23 pm

viznew wrote:I see plenty added mabye only some prob smaller islands deep in ocean get the salt water well

Making mpre islands open as less will settle on these make ocean wars more viable as after awhile they prob ne abandon cause the hassle no longer worth it leaving it open for next round lol my explaintion is terriable but i thinkits understandable


I don't think ocean war over small island is gonna be a big thing. It seems like realms can't reach most islands in the ocean, due to cairn not covering enough land. So it's already a disadvantage to live on such islands, being unable to get realm bonuses.
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Re: Salt water from wells in islands

Postby Fostik » Wed Mar 13, 2019 8:08 pm

Against that idea, because gameplay will not allow you play on island in that way.
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Re: Salt water from wells in islands

Postby Miss_Min » Wed Mar 13, 2019 8:26 pm

Hi. I am currently (temporarily) living on a small island on the ocean irl. We have wells that provide fresh water. This is a stupid thread.

I accept that the possibility of saltwater contamination of aquifers is a real risk, however around here the rock is largely impermeable so there isn't that much of it. As the geology of Haven makes no sense at all (and hooray for that, or it would be harder to find pretty colours and/or metal), any arguments relying on real world geology are invalid.

I mean let's face it, how do you think the Haven *rivers* work if there is no rainfall? Any arguments relying on real word biogeochemical cycles are also invalidated by thefact that this is a computer game.

Basically, people from the Baltic who don't understand life in a marine environment, maybe learn more before saying this kind of thing (tiny Baltic islands with like, three trees and a house are quite cool. It's like in Moonintroll! But real! Yeeaaah that doesn't happen in quite the same way in places with tides).
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Re: Salt water from wells in islands

Postby shubla » Wed Mar 13, 2019 8:44 pm

Miss_Min wrote:Hi. I am currently (temporarily) living on a small island on the ocean irl. We have wells that provide fresh water. This is a stupid thread.

I accept that the possibility of saltwater contamination of aquifers is a real risk, however around here the rock is largely impermeable so there isn't that much of it. As the geology of Haven makes no sense at all (and hooray for that, or it would be harder to find pretty colours and/or metal), any arguments relying on real world geology are invalid.

I mean let's face it, how do you think the Haven *rivers* work if there is no rainfall? Any arguments relying on real word biogeochemical cycles are also invalidated by thefact that this is a computer game.

Basically, people from the Baltic who don't understand life in a marine environment, maybe learn more before saying this kind of thing (tiny Baltic islands with like, three trees and a house are quite cool. It's like in Moonintroll! But real! Yeeaaah that doesn't happen in quite the same way in places with tides).

Rivers work because the water comes from underground and water goes to underground from the rivers you see!!

I think people should be punished for living in islands! Its unnatural!
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Re: Salt water from wells in islands

Postby Omnipotent » Wed Mar 13, 2019 8:46 pm

-1

All I see this suggestion doing is adding tedium without adding any desirable game mechanics that would add quality to the game. This just detracts from other things that are more important. Ideally with these suggestions we want to make the game better, not worse.

This sounds like perfect example of bad feature creep. We already get too much of that as is.
"These extra features go beyond the basic function of the product and can result in software bloat and over-complication, rather than simple design."

...
"However, once the product reaches the point at which it does everything that it is designed to do, the manufacturer is left with the choice of adding unneeded functions, sometimes at the cost of efficiency, or sticking with the old version, at the cost of a perceived lack of improvement."

(Feature Creep - Source)

As Miss_Min just said, I agree that, "any arguments relying on real world geology are invalid." We play this game to enjoy ourselves and have fun, not for 'realism'. While it may be an interesting idea, this suggestion doesn't actually improve anything. It just reduces the QoL for Island goers, and is merely a hindrance with no actual purpose.
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Re: Salt water from wells in islands

Postby shubla » Wed Mar 13, 2019 8:53 pm

Omnipotent wrote:All I see this suggestion doing is adding tedium without adding any desirable game mechanics that would add quality to the game.

You could say the same about most of the mechanics in game.

It adds many desirable mechanics to the game.
For example:
Trading for water


Its pretty obvious that you shouldnt have access to unlimited fresh water in middle of the ocean.
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Re: Salt water from wells in islands

Postby Omnipotent » Wed Mar 13, 2019 9:09 pm

shubla wrote:You could say the same about most of the mechanics in game.

That's exactly why I said this:
Omnipotent wrote:This sounds like perfect example of bad feature creep. We already get too much of that as is.


shubla wrote:It adds many desirable mechanics to the game.
For example:
Trading for water

That's already part of the game. If you want high quality water you either have to find it or trade for it.
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