Pan_w_okularach wrote:sieges are unreasonably difficult to pull off right now, not sure the old system is the way to go though
Embers wrote:If you're not willing to defend your shit then you don't deserve to have it in the first place.
wonder-ass wrote:idk a simple fix to where you cant destroy siege engines until like last 6 hours? from the 24 hour dry time would be reasonable. youd only need to be active during the 6 to defend it.
boshaw wrote:wonder-ass wrote:idk a simple fix to where you cant destroy siege engines until like last 6 hours? from the 24 hour dry time would be reasonable. youd only need to be active during the 6 to defend it.
Attackers choosing a 6 hour window sounds great. No problems at all with that
wonder-ass wrote:boshaw wrote:wonder-ass wrote:idk a simple fix to where you cant destroy siege engines until like last 6 hours? from the 24 hour dry time would be reasonable. youd only need to be active during the 6 to defend it.
Attackers choosing a 6 hour window sounds great. No problems at all with that
to place it on your off hours they would have to place it during online hours which you could take measures for. maybe make it so you can destroy it first few hours of placement.
Headchef wrote:Seemingly okay idea on it's own but does not adress issue of walls having big soak on their own so even if you get to shooting stage, having MANY layers still desirable and that in turn makes any siege not worth it anymore. On top of the initial huge effort currently the shooting is also too long and also very resource consuming.
But the main problem obviously being the individual health of the wall layers and the corresponding time to shoot all of them down while already being there for at least 24h.
budzilla wrote:Again, if you aren't willing to sit and camp out a place for a day to ruin months of someones works, rust might be more what you're after.
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