Hrenli wrote:Mr_Bober wrote:Following this logic, nothing should ever change except when we get a reset.
Not everything. Only things which affect settlement planning and world generation.
Well even small things like Sand Flea can screw with your settlement. If you are too close to sand, they become a bother. Not to talk about when midges were introduced, and swamps became hell.
Just a few patches ago they made some changes to stone quality nodes, the ones u dig from stone patches, effectively changing quality of stones that were already there.
Those are just a few recent changes that affected settlement planning. The world is supposed to go on for years, can't expect nothing to change.
Also, this would open up new possibilities for settlement, would have no effect on your current one on the continent.
loskierek wrote:Then how about a dutchy which doesnt have to be near the realm, but it can also not border any other realm - dutchy can't put its own cairns and only has a smaller coronation stone that is much easier to destroy. A dutchy can swear fealty to a bigger realm under conditions like for example they need to meet a certain criteria for their overlord - bring x amount of cave clay, bring x amount of silver bars over such and such amount of time. It could work the same way as the shrine for sacrificing to ancestors
I like the idea of a "secondary realm", but shouldn't be that much of a burden. Once created, you shouldn't have a secondary cost to keep it up, other than the usual authority system.
Embers wrote:People "wanting" to settle on distant islands away from the realms got what they wanted, I still don't get your point. And if I get It then its your entitlement to have realm bonuses to not "get behind" acting up, or to say simply - greed. And don't really like suggestions that are inspired by greed tbh.
Do you really know that many (or any) players that are so against ANY realm that want to settle where no realm can reach?
And once again, we can easily separate ocean island with sea island, with ocean being island that can't be reached with a dugout/rowboat (without it breaking apart or some mumbo jumbo) and sea being island just off the coast of continents that can be reached at no risk with a dugout/rowboat.
You would still have your precious "no realm zone", while allowing people to live off the main coast and still be part of the realm.
You accuse me of suggesting out of greed, but you know nothing about my situation.
I live in a village on the continent, with no troubles getting realm coverage. So no, I'm not asking because I live on an island and want everything.
The suggestion is a way to make islands more valuable. Not being able to get realm coverage (meaning no bonus AND NO REALM CHAT [which sometimes is more useful than bonuses]) is a huge handicap for any village there, and makes such islands of very little interest for realms.
Given how the world is shaped now, each continent will end up having 1 major realm, and then what? No reason to have a real war oversea, since u can't claim land there. No piece of land will be contested between two continents, because neither can reach the archipelagos between them. It's a huge wasted opportunity, IMHO.
Also, I've seen islands out of realm reach that have a realm landmark on it (monolith or irminsul). Not enough for a new realm to be founded and thrive there, but too far for how cairns work for any realm to reach. What's the point of that then?