Non-rage knockout protection should not apply vs animals

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Re: Non-rage knockout protection should not apply vs animals

Postby MooCow » Sun Mar 24, 2019 4:30 am

pawnchito wrote:This is probably a cool thing. The wilderness should be deadly and there should be some danger to hunting. I think the bigger issue is the forum posts on here saying there are players that have already found ways to permanently kill players that do not have Rage.


In world 4 animals could kill you. It was fun right up until you died and lost a month of progress.
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Re: Non-rage knockout protection should not apply vs animals

Postby pawnchito » Sun Mar 24, 2019 4:38 am

In world 4 animals could kill you. It was fun right up until you died and lost a month of progress.


I could see how that would be frustrating and maybe a bit extreme. Maybe we could find a good half way point and we can agree that a troll should fuck you up. At that point though it really is up to the player, youre looking for trouble and treasure so the risk should equal the reward.
Last edited by Granger on Sun Mar 24, 2019 9:11 am, edited 1 time in total.
Reason: fixed quote
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Re: Non-rage knockout protection should not apply vs animals

Postby bmjclark » Sun Mar 24, 2019 4:59 am

I think it's fair if only things like trolls and mammoths actually kill. Maybe even rage mode bears. I would make everything else just KO tho.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Non-rage knockout protection should not apply vs animals

Postby LaserSaysPew » Sun Mar 24, 2019 5:43 am

Fair enough. Certain animals should be deadly.
While at it, can we also get an actual protection from players like limiting the amount of HHP damage per strike one can recieve to a % of that person's max hp?
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Re: Non-rage knockout protection should not apply vs animals

Postby Grog » Sun Mar 24, 2019 5:43 am

bmjclark wrote:I think it's fair if only things like trolls and mammoths actually kill. Maybe even rage mode bears. I would make everything else just KO tho.


Yeah, those would be understandable for everyone.
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Re: Non-rage knockout protection should not apply vs animals

Postby Ardennesss » Sun Mar 24, 2019 5:48 am

LaserSaysPew wrote:Fair enough. Certain animals should be deadly.
While at it, can we also get an actual protection from players like limiting the amount of HHP damage per strike one can recieve to a % of that person's max hp?
That's already how it works
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Re: Non-rage knockout protection should not apply vs animals

Postby LaserSaysPew » Sun Mar 24, 2019 5:53 am

Ardennesss wrote:That's already how it works

Really? Didn't know, what's the %?
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Re: Non-rage knockout protection should not apply vs animals

Postby Grog » Sun Mar 24, 2019 5:53 am

Ardennesss wrote:
LaserSaysPew wrote:Fair enough. Certain animals should be deadly.
While at it, can we also get an actual protection from players like limiting the amount of HHP damage per strike one can recieve to a % of that person's max hp?
That's already how it works


Why do I get reports of 700hhp damage through full armor then?
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Re: Non-rage knockout protection should not apply vs animals

Postby loleznub » Sun Mar 24, 2019 6:05 am

I don't believe making this change would add any "fun" to the game.

Players still can die from animals, but I believe the most chances to die in this game should be strictly from PvP.

If you get beaten by an animal you're already looking at several days of time resting on that character (especially if you're talking about the mean creatures, which this seems to be focused on).

I don't really see any added benefit to punish players for playing a game, especially when crashes and lag are a pretty normal occurrence.

Use the systems you've already put in place (i.e wounds) instead of making wounds pretty pointless by enabling animals to just kill you if they so choose. If you don't want to use those systems and would rather just kill players in the first place, what's the point of using the time to develop such unnecessary things?

But, if you DO decide to make this change (entirely up to you and I don't really believe our opinions really matter on the matter personally), I would do so after fixing the more pressing issues already hinted at in this thread. Or using your time to make the game less likely to crash and less laggy. Or just not "fixing" something that isn't really a problem in the first place.
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Re: Non-rage knockout protection should not apply vs animals

Postby bmjclark » Sun Mar 24, 2019 6:12 am

Grog wrote:
Ardennesss wrote:
LaserSaysPew wrote:Fair enough. Certain animals should be deadly.
While at it, can we also get an actual protection from players like limiting the amount of HHP damage per strike one can recieve to a % of that person's max hp?
That's already how it works


Why do I get reports of 700hhp damage through full armor then?


Simply put, that's probably not actually happening. The person who gave this report probably didn't fully understand the numbers that popped up or misread them. If you want to test it, get a fresh alt to 100% blue and cleave him. You'll probably only do around 60-80 hhp. If you hit someone with 200 you'd do significantly more. You can definitely still die if you take enough smaller hits before eating a cleave though (example, first cleave hits you for 80 hhp, next one hits you for 140 and you only have 200 hhp, numbers pulled from my ass).

If you have pictures though, feel free to prove me wrong.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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