Allow ko'ed non-rage players to port back from water

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Allow ko'ed non-rage players to port back from water

Postby Granger » Mon Mar 25, 2019 11:53 am

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Re: Allow ko'ed non-rage players to port back from water

Postby loskierek » Mon Mar 25, 2019 1:01 pm

Lojka wrote:yes, or someone will open gate for you, like master-key alt


yes lets add more altint to hnh, that the best u could come up with?
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Re: Allow ko'ed non-rage players to port back from water

Postby Sevenless » Mon Mar 25, 2019 1:07 pm

What if you always TPed to hearth when the boat you're koed in is broken (without having bought rage)?

I'm assuming Koing doesn't remove you from being "in" the boat, I'm not certain on that though. Animals should lose aggro on you after koing you and/or still be able to actually hit you. They shouldn't be chipping out the boat except in the odd weird situation which I think is an acceptable loss (trying to get to another player on the other side of your boat is the only one I can think of, and since it clears the path for them I think that's ok).

There's also the small chance that during a water skirmish people could use this to save people who are rageless but trying to help the fight. I'm not convinced this is a dealbreaker because A) fights with numbers on both sides always seem to go to land and B) that person was likely about as useful as a fresh spawn alt anyway so eh.

Just spitballing, dunno if it's a good idea or not.
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Re: Allow ko'ed non-rage players to port back from water

Postby loskierek » Mon Mar 25, 2019 1:17 pm

IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.
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Re: Allow ko'ed non-rage players to port back from water

Postby pppp » Mon Mar 25, 2019 3:21 pm

loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.

Yes because he was one tile away from shallow water and needs a wound forced on him.
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Re: Allow ko'ed non-rage players to port back from water

Postby Autisticus » Mon Mar 25, 2019 3:27 pm

pppp wrote:
loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.

Yes because he was one tile away from shallow water and needs a wound forced on him.


Better to have a dead character instead, right?
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Re: Allow ko'ed non-rage players to port back from water

Postby Headchef » Mon Mar 25, 2019 3:31 pm

Autisticus wrote:
pppp wrote:
loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.

Yes because he was one tile away from shallow water and needs a wound forced on him.


Better to have a dead character instead, right?



Of course, then at least the wound you have isn't FORCED :( :( :o :!: :!: :!:
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Re: Allow ko'ed non-rage players to port back from water

Postby loskierek » Mon Mar 25, 2019 3:44 pm

pppp wrote:
loskierek wrote:IF we go tp route how about the char takes 50% of remaining hhp as asphyxation dmg.

Yes because he was one tile away from shallow water and needs a wound forced on him.


how does diatance from the shore save you from drowning if your boat gets 2 shoted and you will be ko for a while??
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Re: Allow ko'ed non-rage players to port back from water

Postby pppp » Mon Mar 25, 2019 3:45 pm

Better make destroying an occupied boat a vandalism crime so it is handled in the existing crime system. As for animals, I do not care if cheesing attempt turns wrong. Do not cheese in the first place or have a backup.
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Re: Allow ko'ed non-rage players to port back from water

Postby loskierek » Mon Mar 25, 2019 3:47 pm

pppp wrote:Better make destroying an occupied boat a vandalism crime so it is handled in the existing crime system. As for animals, I do not care if cheesing attempt turns wrong. Do not cheese in the first place or have a backup.


but you still die, isnt the point of being non rage to save from death? we have enough exploits to bypass that as is so why not make boats a bit safer?
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