Beaver dams are sea mines

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Beaver dams are sea mines

Postby Hasta » Wed Mar 27, 2019 9:41 am

@Jorb the Wontfixer: is there a way to make TWO entrances? I understand that an anthill overworld model is small, but other dungeons are not. I'm not even asking for them to lead into separate rooms, opposing sides of the same entrance room (that should maybe get a few tiles spacier) would do just fine.
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Re: Beaver dams are sea mines

Postby Imaru » Wed Mar 27, 2019 10:13 am

jorb wrote:Won't fix. Feel free to peek before you enter.


Why not fix it? Why do you make beavers so uncultured? Do they not have a place where they wipe their paws before entering their dwelling? It violates the rights of beavers!
And do not forget that nobody canceled lags, so it’s not always possible to look into the beaver’s house, especially during lags, when you are tossed as a whore :?
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Re: Beaver dams are sea mines

Postby Lojka » Wed Mar 27, 2019 11:08 am

when you know what you are doing, just peeking is fine.

you peek into dungeon first, then with a game of rock paper scissors deside who will go first and be beavers wife

but for more casual players it is still a death trap, where you sit in your boat and can't do a thing
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Re: Beaver dams are sea mines

Postby Imaru » Wed Mar 27, 2019 12:34 pm

why can't you just simply make a pop-up button "Are you sure you want to enter the dungeon? Yes / No" Immediately minus the problems for beginners ;)
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Re: Beaver dams are sea mines

Postby iamahh » Wed Mar 27, 2019 5:30 pm

Hasta wrote:@Jorb the Wontfixer: is there a way to make TWO entrances? I understand that an anthill overworld model is small, but other dungeons are not. I'm not even asking for them to lead into separate rooms, opposing sides of the same entrance room (that should maybe get a few tiles spacier) would do just fine.

should ask Jorb the Willconsider
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Re: Beaver dams are sea mines

Postby Hrenli » Wed Mar 27, 2019 5:40 pm

Imaru wrote:why can't you just simply make a pop-up button "Are you sure you want to enter the dungeon? Yes / No" Immediately minus the problems for beginners ;)


Next thread: I accidentially pressed yes and beavers killed me. Fix plz or at least make it ask me twice am I really sure I want to enter y/n...
Too old to rock-n-roll, too young to die.
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Re: Beaver dams are sea mines

Postby Lojka » Wed Mar 27, 2019 7:20 pm

sms verification, enter code from sms to enter dungeon
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Re: Beaver dams are sea mines

Postby Granger » Wed Mar 27, 2019 8:06 pm

jorb wrote:Won't fix. Feel free to peek before you enter.

Another shitty mechanic that'll stay with us for a while then.

:cry:
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Beaver dams are sea mines

Postby Imaru » Thu Mar 28, 2019 1:29 pm

Hrenli wrote:
Imaru wrote:why can't you just simply make a pop-up button "Are you sure you want to enter the dungeon? Yes / No" Immediately minus the problems for beginners ;)


Next thread: I accidentially pressed yes and beavers killed me. Fix plz or at least make it ask me twice am I really sure I want to enter y/n...


Where to throw money for treatment? If everything is so bad) ;)
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Re: Beaver dams are sea mines

Postby Kaios » Fri Apr 19, 2019 1:07 pm

BlueArcher wrote:You just peek in and wait for 3-4 hours until the mobs move around a bit, enough to make a run for it once inside...


I'm annoyed that jorb listened to you on this random person, that only applies to the beaver dungeons or other dungeons where mobs actually move around. Bat dungeons for example they just sleep at the entrance forever.
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