PvP events

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: PvP events

Postby Headchef » Fri Mar 29, 2019 9:33 am

Lojka wrote:lol, very funny, go in a group of 5 ppl without rage

everyone will be beaten 1 by 1, can't help friend

only way to win tryhards is: 5 hermits vs 1 tryhard

never happen without rage


Lol, very funny. Acting as if hermit is entitled to having some real chance to win while bigger group wants it too.

Your example is pointless
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Re: PvP events

Postby Lojka » Fri Mar 29, 2019 10:38 am

my example shows, that gap between different palyers are so big, and in case of looseing you are drawn so much back

that it is pointless to try to go pvp (for casual players) - only if you whant to stop playing this game
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Re: PvP events

Postby Kaios » Fri Mar 29, 2019 12:37 pm

Headchef wrote:Lol, very funny. Acting as if hermit is entitled to having some real chance to win while bigger group wants it too.

Your example is pointless

Yeah man just keep telling all the PvE players how bad they are and how undeserving they are of having any fun or being allowed to have anything at all that will definitely get more players involved in pvp events.

You and mightysheep are pretty funny in this thread, pretending you are risking anything when you go out 90% of the time. Only reason anyone died in meteor fight was apparently because they all crashed which happens to everyone so if you’re not fighting a big group like hedgehugs then idk who exactly you think is going to kill you when you go out.
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Re: PvP events

Postby Potjeh » Fri Mar 29, 2019 12:51 pm

Maybe first make a combat system where the winner isn't 100% determined by who nolifed quests harder and instead involves some actual skill.
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Re: PvP events

Postby Sethfire » Fri Mar 29, 2019 1:02 pm

MightySheep wrote:I cant argue with that. However you dont necessarily need to buy rage. In the fight for meteor there were many non-rage fighters on HH side though its arguable how useful they were but I'd say thats more about the current combat system. Personally Id like to see numbers count for more and it be less about titans one shotting everyone.


I can back MightySheep on this, you can participate in major group fights as a support role even if you don't unlock rage (Source: Was a non-rage fighter on HH side). Both sides had non-rage fighters, but I can't say for certain about the number and composition (I assume HH had more non-rage fighters than AD which contributed to the loss). As for the main topic, I also support more PvP events overall.
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Re: PvP events

Postby discospaceman » Fri Mar 29, 2019 2:35 pm

Maybe Kingdoms can build a "Gladiatorial Arena", where fights would act like sparring, but the winning kingdom would receive a temporary kingdom buff or something? The losing kingdom might have to pay something just to discourage 'rigging' of fights, though.

Maybe you could even place bets.

EDIT: Both kingdoms would probably have to pay something to initiate the battle. Just spitballing here.
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Re: PvP events

Postby discospaceman » Fri Mar 29, 2019 2:38 pm

discospaceman wrote:Maybe Kingdoms can build a "Gladiatorial Arena", where fights would act like sparring, but the winning kingdom would receive a temporary kingdom buff or something? The losing kingdom might have to pay something just to discourage 'rigging' of fights, though.

Maybe you could even place bets.

EDIT: Both kingdoms would probably have to pay something to initiate the battle. Just spitballing here.


FIGHT TO THE DEATH! - both parties consent with a sufficiently statted fighter. The victorious kingdom receives a SIZEABLE bonus, like mehnir or something, for a week. The loser suffers the shame of defeat.
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Re: PvP events

Postby dullah » Fri Mar 29, 2019 5:20 pm

More PVP events with a broken combat system favoring zerging and no-lifing, on a pve crafting game with permadeath
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Re: PvP events

Postby xdragonlord18 » Fri Mar 29, 2019 5:30 pm

The only way you're going to get more PVP in the game is to lower the time it takes to be viable in PVP. Coincidentally a lot of changes that would solve this would also help with player retention.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Re: PvP events

Postby pimotimo » Fri Mar 29, 2019 5:49 pm

xdragonlord18 wrote:The only way you're going to get more PVP in the game is to lower the time it takes to be viable in PVP. Coincidentally a lot of changes that would solve this would also help with player retention.

Doesnt take much time to be viable.
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