Progressive Credo Questing System

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Progressive Credo Questing System

Postby SaltyCrate » Thu Apr 04, 2019 12:49 am

Grog wrote:In not sure how your world works, but in mine randomness and mastery exclude each other.
Just imagine a foreman would randomly pick some dumb taks like fetching the mail or a coffee.
Would that prove your mastery? I think not.

You show your mastery by being able to complete a variety of different related tasks. To not test you on all the related tasks, you are asked to complete random subset of those. Thats basicaly how all the educational tests works everywhere.
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Re: Progressive Credo Questing System

Postby NeoRed9 » Thu Apr 04, 2019 2:38 am

My biggest issue is the diminishing returns of the system. Doing twelve quests for plus ten masonry isn't fun and doesn't feel especially fair. But I also acknowledge there should be an opportunity cost paid for trying to do them all. The only decent solutions that come to mind are using experience points via hearth magic to reduce the number of quests by one, say ten thousand for a place holder, or a repeatable skill "Jack of Trades" that has a scaling learning point cost, say one hundred thousand LP then doubling every use.
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Re: Progressive Credo Questing System

Postby MagicManICT » Thu Apr 04, 2019 4:26 am

NeoRed9 wrote: Doing twelve quests for plus ten masonry isn't fun and doesn't feel especially fair.

It's not the "+10s" people are doing these things for. it's the other benefits that you can't get any other way.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Progressive Credo Questing System

Postby NeoRed9 » Thu Apr 04, 2019 4:30 am

MagicManICT wrote:
NeoRed9 wrote: Doing twelve quests for plus ten masonry isn't fun and doesn't feel especially fair.

It's not the "+10s" people are doing these things for. it's the other benefits that you can't get any other way.


Exactly.
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Re: Progressive Credo Questing System

Postby Grog » Thu Apr 04, 2019 7:37 pm

SaltyCrate wrote:
Grog wrote:In not sure how your world works, but in mine randomness and mastery exclude each other.
Just imagine a foreman would randomly pick some dumb taks like fetching the mail or a coffee.
Would that prove your mastery? I think not.

You show your mastery by being able to complete a variety of different related tasks. To not test you on all the related tasks, you are asked to complete random subset of those. Thats basicaly how all the educational tests works everywhere.


*squints eyes*
Where are you from?
Favourite thread: viewtopic.php?f=9&t=3388
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Re: Progressive Credo Questing System

Postby SaltyCrate » Thu Apr 04, 2019 7:47 pm

Grog wrote:*squints eyes*
Where are you from?

How is it relevant to the current topic or, really, to any topic on this forum? Or are you implying that you are unfamiliar with the concept of tests?
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Re: Progressive Credo Questing System

Postby MagicManICT » Fri Apr 05, 2019 2:44 am

SaltyCrate wrote:How is it relevant to the current topic or, really, to any topic on this forum?

Maybe it is, maybe it isn't... It can have a huge impact on a person's world view and what they see as "standard." You were the one that said

SaltyCrate wrote:You show your mastery by being able to complete a variety of different related tasks. To not test you on all the related tasks, you are asked to complete random subset of those. Thats basicaly how all the educational tests works everywhere.


That implies your view of what is standard may not jive with what someone else has experienced in those situations, and if so, then your superlative argument would be incorrect, and that where you are from is relative to the argument you just made.

My experience with "testing" is that educational tests are good at evaluating how well one has learned the material in the classroom, and not so good at how well one will perform on an actual job. Even work performance testing and evaluation can miss nuances in a person that might be good overall, but not be something that is immediately visible on an evaluation such as "parts per hour" some jobs would get rated on normally.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Progressive Credo Questing System

Postby Lyrroth » Fri Apr 05, 2019 8:10 am

i can live with it being less repeated so at half way you could suspect what quests might show up. i hate it when a credo asks me to pick 5 times giant puffball in a row or bring 5 times gold nugget to X tree :cry: :cry:
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Re: Progressive Credo Questing System

Postby SaltyCrate » Fri Apr 05, 2019 12:06 pm

MagicManICT wrote:
SaltyCrate wrote:How is it relevant to the current topic or, really, to any topic on this forum?

Maybe it is, maybe it isn't... It can have a huge impact on a person's world view and what they see as "standard." You were the one that said

SaltyCrate wrote:You show your mastery by being able to complete a variety of different related tasks. To not test you on all the related tasks, you are asked to complete random subset of those. Thats basicaly how all the educational tests works everywhere.


That implies your view of what is standard may not jive with what someone else has experienced in those situations, and if so, then your superlative argument would be incorrect, and that where you are from is relative to the argument you just made.

My experience with "testing" is that educational tests are good at evaluating how well one has learned the material in the classroom, and not so good at how well one will perform on an actual job. Even work performance testing and evaluation can miss nuances in a person that might be good overall, but not be something that is immediately visible on an evaluation such as "parts per hour" some jobs would get rated on normally.

That's all very interesting and all but also completrely irrelevant. I did not claim nor meant that credos are literally being standartized tests put there by devs, it was an analogy to really simple idea. It is very surprising to me that someone would find the concept of "tests" unfamiliar enough. In that case, maybe I should provide explanation for what "analogy" means: https://dictionary.cambridge.org/dictionary/english/analogy
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Re: Progressive Credo Questing System

Postby wonder-ass » Fri Apr 05, 2019 12:26 pm

credos should have bin small tutorials with benefits for new comers and still relevant to old timers because of the buffs.
instead rn its literally just rng shit hole and if you go for the wrong credos in wrong order you're fucked.
see homo sexuality trending,. do not do that.
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