Kaios wrote:To be honest you make so many good points in this thread and I almost agreed with all of them but then I look at the player population which is half of what it was maintaining not so long ago and I feel may be dwindling further. I then realize most players don't actually take this game as seriously as you imply they should and that likely the player population started dwindling around the same time seamarks were added and bigger factions had more reason to travel around in their knarrs fucking dudes up. Players kind of dislike when you take away their chance to be meaningful.
Historically speaking, Haven and Hearth has always had this problem of a small population. Its hardcore nature does not cater to the millennials / generation X age group very well due to the instant gratification the majority of these people grew up on. Simply put, Haven is not the game for everyone as it is very niche. I would not disagree that removing the harshness of death would likely attract a larger playerbase that sticks around, but in doing so would make the game more akin to a reskinned game of minecraft than what Haven has always been.
As for the bolding above, I believe these two points are intertwined.
Here's me hitting a freshly spawned alt for 700 damage.
I even gave it enough armor for 65/50, which is likely what noobs are running at least.
It looks to be difficult to kill a non rage character without them being below 80% or so HHP??