It's impossible to compete in this game if you have a life

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: It's impossible to compete in this game if you have a li

Postby Ants » Sun Apr 14, 2019 8:51 pm

What if they just removed hunger reduction diarrhea rewards from quests? The hunger system would still be broken, but questing would be less broken.
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Re: It's impossible to compete in this game if you have a li

Postby Frantianno228 » Sun Apr 14, 2019 8:54 pm

Ants wrote:What if they just removed hunger reduction diarrhea rewards from quests? The hunger system would still be broken, but questing would be less broken.



buff salt, nerf quests?
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Re: It's impossible to compete in this game if you have a li

Postby Ants » Sun Apr 14, 2019 8:58 pm

Frantianno228 wrote:
Ants wrote:What if they just removed hunger reduction diarrhea rewards from quests? The hunger system would still be broken, but questing would be less broken.



buff salt, nerf quests?

I think that would be preferable to what we have now... then fighters wouldn't be forced to go clap at trees all day.
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Re: It's impossible to compete in this game if you have a li

Postby terechgracz » Sun Apr 14, 2019 9:03 pm

Remove hunger, set base fep at 150%, salt gives you 2x fep buff for 5*(ql modifier) attributes gain. Quests give you Exp, Gilds, and fruits that are cheese grade foods with high satiations. Quests still good, satiations exists instead of hunger, salt is viable again.
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Re: It's impossible to compete in this game if you have a li

Postby infectedking3 » Sun Apr 14, 2019 9:09 pm

Frantianno228 wrote:Theres such thing in every game like that. In WOW u need do dungeons/local quests to raise your artifact, in Albion u need farm mobs to have 400/400 masteries, in minecraft u need leave your dirt house to kill some mobs so u can enchant ur sword.

WoW for example also has a cap on what the artifact's level is, otherwise people would grind it higher and higher to get #1 advantage. Most top people don't have maxed either.
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Re: It's impossible to compete in this game if you have a li

Postby Ardennesss » Sun Apr 14, 2019 9:11 pm

infectedking3 wrote:
Frantianno228 wrote:Theres such thing in every game like that. In WOW u need do dungeons/local quests to raise your artifact, in Albion u need farm mobs to have 400/400 masteries, in minecraft u need leave your dirt house to kill some mobs so u can enchant ur sword.

WoW for example also has a cap on what the artifact's level is, otherwise people would grind it higher and higher to get #1 advantage. Most top people don't have maxed either.
IIRC, when that system first came out last expansion - there was no cap and people really did grind 16+ hours a day to get the advantage that gave you even though gains dropped off immensely. They ended up putting a cap on it after that, for the same reason as this post, it was a requirement to compete and that's not fun.
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Re: It's impossible to compete in this game if you have a li

Postby ChildhoodObesity » Sun Apr 14, 2019 9:11 pm

Ozzy123 wrote:
ChildhoodObesity wrote:i think the need for questing is very exaggerated, it isnt necessary to remain competitive, or at least not as much questing is required as people claim. i think there should be some kind of advantage to playing a lot more than other people otherwise you run out of things to do due to the timegates, rng and such in place!!


You say that because you are a quester xd

man ive quested less than 3 hours in the last 3 weeks BIG THONK

unless ofc u count credo quests haha its all i do
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Re: It's impossible to compete in this game if you have a li

Postby Mario_Demorez » Sun Apr 14, 2019 9:13 pm

Seriously need to fix questing. People have real lives.
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Re: It's impossible to compete in this game if you have a li

Postby Granger » Sun Apr 14, 2019 9:17 pm

Potjeh wrote:Infinite stat growth is the real problem. People that have lives tend to take breaks from games, and that is severely punished when there's infinite stat growth.

This.
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Re: It's impossible to compete in this game if you have a li

Postby Mario_Demorez » Sun Apr 14, 2019 9:20 pm

Granger wrote:
Potjeh wrote:Infinite stat growth is the real problem. People that have lives tend to take breaks from games, and that is severely punished when there's infinite stat growth.

This.

There is no reason you HAVE to compete with other players other than combat. Maybe compromise with the infinite stat growth to only have all combat stats work like agility does, if someone has higher MC or UA it only makes it 20% more while fighting. This would encourage more people to fight and give them a chance aswell as lower the need for people to spend 15hr/day playing to compete combat wise.

I don't find quality race to be a bad thing. If someone spends 15 hours a day raising quality then let them, them having higher quality gear does not directly hurt other players.
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