borka wrote:How many of you posters would choose "the pacifist skill" ?!?
borka wrote:How many of you posters would choose "the pacifist skill" ?!?
Kaios wrote:I'm sure plenty of people would really love not dying in exchange for being unable to fight back until their village gets raided and they can't do anything about it.
MooCow wrote:Pacifism needs the following downsides:No combat ability whatsoever. Set to, and locked at 1 MM, UA, MC.
No pushing
No criminal actions whatsoever. Not even passing through somebody's territory
No killing farm/wild animals
No nidbanes
Pacifism probably should have the following downsides:Vegetarianism, No eating meat, wild game, poultry, fish, or creepy crawlies
Accessed via credo, making it forever permanent
No tracking of scents
Crimes against you don't generate scents
Pacifism needs the following bonuses:You take no, or greatly reduced grievous damage from combat
Can hearth during combat. You still can't log out during combat
Hearthing can only be interrupted by K.O
Hasta wrote:Kaios wrote:I'm sure plenty of people would really love not dying in exchange for being unable to fight back until their village gets raided and they can't do anything about it.
That's how they learn.
discospaceman wrote:Crimes against you don't leave scents.... wat? Vegetarian? Seems rather forced. The combat stats locked at 1 and combat changes seem enough. Credo too.
No trespassing would be grief city.
Kaios wrote:valid points
Hasta wrote:Ofcourse the skills should be mutually exclusive after purchase, you can't have both. I thought that was implied, but I've seen some confusion on this issue.
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