Buckwheat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Buckwheat

Postby DonVelD » Sat Mar 26, 2022 6:26 pm

i want to shoot sprucecaps with tomatos launched from a catapult
BTW when its added lets implement hats on crops
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Re: Buckwheat

Postby ZamAlex » Sat Mar 26, 2022 6:27 pm

shubla wrote:I'm not sure if I have something against having like 100 crops? Then you could pick which ones you want to do. With variable recipes that accept "any vegetable" "any flour" etc. something like this is not out of reach.

Imagine the faces of people who are trying to get certain types of seeds from the WWW.
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Re: Buckwheat

Postby Clemins » Sat Mar 26, 2022 6:52 pm

Why stop at buckwheat?! Why not add every edible substance know to man? Finding the right balance of FEPS isn't hard enough, we need a 10million piece jigsaw puzzle of FEPS otherwise we might all get bored.
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Re: Buckwheat

Postby DonVelD » Sat Mar 26, 2022 6:54 pm

Clemins wrote:Why not add every edible substance know to man?

What feps would taking meth give?
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Re: Buckwheat

Postby Clemins » Sat Mar 26, 2022 6:55 pm

DonVelD wrote:
Clemins wrote:Why not add every edible substance know to man?

What feps would taking meth give?


... 15 AGI +2 and 15 points of quicksilver poisoning ;)
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Re: Buckwheat

Postby MadNomad » Sat Mar 26, 2022 9:39 pm

we simply NEED more things that fit the lore of haven
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Re: Buckwheat

Postby DonVelD » Sat Mar 26, 2022 9:49 pm

i've heard that in old slavic and germanic stories people took meth, meth in haven please!
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Re: Buckwheat

Postby WowGain » Sun Mar 27, 2022 1:52 am

shubla wrote:I'm not sure if I have something against having like 100 crops? Then you could pick which ones you want to do. With variable recipes that accept "any vegetable" "any flour" etc. something like this is not out of reach.

100 crops is a great idea but until jorb and loftar get an angel investor to cover their living expenses while they create their masterpiece, they'll have to restrict themselves to short working schedules. Such is a fact of life. I'd love to live in a utopian society where we can all pursue our dreams*, but we don't, and our overlords demand of us a certain amount of labor a week to maintain sustenance and shelter. Everyone has to make their own decisions on how to best fulfill their lives. Sometimes that's making a grand work of art, other times that's having family or career.

I think that ideas should be in the realm of practical. I don't know how jorb and loftar's thoughts have changed over the years on working with a team on Haven, but it's always been "their project." It's not the first and not going to be the last indie game like this. I think ideas should respect such decisions--if there isn't a desire to expand the team, then ideas should reflect that value and be supportive of it.

I don't want to discourage anyone's ideas. Sometimes the greatest spark for inspiration can come from the strangest places. Some folks, me being one of them, holds themselves back for "what's practical." Others can aim for the stars and be happy when they just get ahead a few steps.



*not... this is what got us some of the worst societal systems. Capitalism, much like democracy, sucks for creating stable, peaceful societies, but there isn't a better system currently in existence that still allows the level of freedom to pursue one's dreams.
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Re: Buckwheat

Postby MadNomad » Sun Mar 27, 2022 10:55 pm

shubla wrote:
Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend.

Everyone with even the most basic knowledge of Slavic culture knows that buckwheat is very important.
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Re: Buckwheat

Postby DonVelD » Sun Mar 27, 2022 11:08 pm

i dont need to know anything about slaves, they should work not eat
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