jordancoles wrote: killing you even without rage
Nobody has addressed this logical fallacy? The rage mechanic was somewhat vaguely stated to indicate that you can't die to other players.
jordancoles wrote: killing you even without rage
MagicManICT wrote:jordancoles wrote: killing you even without rage
Nobody has addressed this logical fallacy? The rage mechanic was somewhat vaguely stated to indicate that you can't die to other players.
jorb wrote:Teleport to Hearth Fire on KO
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- As hinted in the previous patch we have decided to experiment with a fundamental change to the life and death mechanics, in that you will now, upon being knocked out, get the opportunity to teleport to your Hearth Fire, rather than lay prone for incoming murder.
- Upon knockout, all combat relations are terminated, and you cannot receive new ones while knocked out.
- We realize that this change is controversial. Our purpose is not to remove death, but to gradiate it more. Our purpose is also not primarily to protect n00bs or the like. Our primary purpose is to increase the amount of PvP in the game, and perhaps hopefully also curb some of the more autistic incentives toward farming multiple characters for combat, and such.
- We realize also that there were a fair amount of people skeptical to this change when we floated it in the last patch, and have a great deal of respect for that. This could be a bad move, but after discussing it through a million times we've felt that A) The consequences are not entirely predictable, so we have to try it out to find out what it actually implies, and B) The potential upside of this change is yuge -- potentially increasing both player retention and pvp -- while the downside of trying it is fairly limited, and under those circumstances we kind of feel that we have to try it.
- Please tread carefully when experimenting with this implementation. It is new, and there may, as always, be bugs or unconsidered edge cases that can cause actual death.
jorb wrote:COMBAT
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- When you buy the "Rage" skill, you lose your immunity to further damage after being knocked out. Suggested here. The intention being that you opt in to both the abilities to attack and die at the same time.
Granger wrote:azrid wrote:Removing risk from one of the few end game experiences is not fun.
Which, according to this topic, doesn't exist for the ones who already know how to kill trolls -making this just another display of 'I got mine, fuck you'.
Great community. /s
azrid wrote:Granger wrote:azrid wrote:Removing risk from one of the few end game experiences is not fun.
Which, according to this topic, doesn't exist for the ones who already know how to kill trolls -making this just another display of 'I got mine, fuck you'.
Great community. /s
Deeper levels are spookier. Challenge is there.
Anyone who wants to learn will go away from this thread with some new very useful new knowledge.
Just have to complain enough on the forums so the people who figured out how to play the game reveal their secrets.
MagicManICT wrote:That's why I mean by 'vague' as it has since come out that it only stops damage from other players. Just had a village mate get killed by a herd of cave lice because he wasn't aware they aggro as a group.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:He didn't have rage and so he was expecting to just eat a KO
azrid wrote:Lyrroth wrote:SnuggleSnail wrote:ur wrong, but ok
this is what i love in this community. instead of explaining why ur wrong, theres always 'ur wrong"
Explaining to Kaios is a waste of keystrokes. He has his mind made up no matter how many experienced players school him. Look at his combat thread to get a taste of this.
SnuggleSnail wrote:I would argue a 10 attribute 33k lp char with nothing but a sword and a spruce cap verse a l1 troll is a "harder" fight than a regular char vs. l9. I mean, they have the same mechanics, you literally just need to WALK AWAY when it's gonna hit you. I'm pretty sure they're intended to have a high grievous%
Granger wrote:azrid wrote:Removing risk from one of the few end game experiences is not fun.
Which, according to this topic, doesn't exist for the ones who already know how to kill trolls -making this just another display of 'I got mine, fuck you'.
Great community. /s
SnuggleSnail wrote:I WOULD ALSO ARGUE saying "ur wrong" and not explaining why is often a more useful response for lurkers than saying nothing when somebody is wrong, which is the norm. I can't tell you how many times I've believed incorrect information about obscure mechanics due to nobody correcting a forum post because it's x10 as much effort to correct somebody who's wrong than be wrong. That's a bit off topic tho.
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