Stat Caps Should Return

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stat Caps Should Return

Postby wonder-ass » Mon May 20, 2019 12:54 pm

Statcap for pvp and pve make gear great again.
see homo sexuality trending,. do not do that.
User avatar
wonder-ass
 
Posts: 2358
Joined: Thu Aug 01, 2013 7:02 am

Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 1:17 pm

Why are you guys so intent on making this game boring? Statcap would cap quality of everything, meaning that eventually there would be an end to this game. I like logging in and knowing that I can do something to increase my quality of my stuff without fear of hitting a ceiling. I hope i'm wrong but I have a bad feeling that everyone who is asking for stat caps are just people who feel like they can not catch up with other players who put more work into the game. if you all have the top quality items then no one has the top quality items. Once people hit the cap they'll quit. If you make a stat cap that is too high to hit then there is no point in placing one.
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Re: Stat Caps Should Return

Postby discospaceman » Mon May 20, 2019 1:33 pm

Mario_Demorez wrote:Why are you guys so intent on making this game boring? Statcap would cap quality of everything, meaning that eventually there would be an end to this game. I like logging in and knowing that I can do something to increase my quality of my stuff without fear of hitting a ceiling. I hope i'm wrong but I have a bad feeling that everyone who is asking for stat caps are just people who feel like they can not catch up with other players who put more work into the game. if you all have the top quality items then no one has the top quality items. Once people hit the cap they'll quit. If you make a stat cap that is too high to hit then there is no point in placing one.



The chances of multiple players quitting because they can never catch up is exponentially greater than someone quitting because they hit the cap on one or two stats. What makes you think most people won't just try something new and get the other stats to max? That's a shit load of FEP and LP, more than enough to keep the average player busy for years

Hell, I'm currently doing that now by dabbling in mining instead of having a sewing softcap way over what we'll need for months.

There's a reason why 99% of games have some sort of rolling stat cap. This one most certainly won't grow beyond the miserable lot of rejects we have now if something fundamental doesn't change
discospaceman
 
Posts: 174
Joined: Sun Jan 16, 2011 8:37 pm

Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 1:43 pm

They already tried a stat cap though. This really isnt a hypothetical question. They tried once, it failed. I was able to catch up last world to top players pretty quickly. 2 months of work and done.
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Re: Stat Caps Should Return

Postby CSPAN » Mon May 20, 2019 1:55 pm

Mario_Demorez wrote:Why are you guys so intent on making this game boring? Statcap would cap quality of everything, meaning that eventually there would be an end to this game. I like logging in and knowing that I can do something to increase my quality of my stuff without fear of hitting a ceiling. I hope i'm wrong but I have a bad feeling that everyone who is asking for stat caps are just people who feel like they can not catch up with other players who put more work into the game. if you all have the top quality items then no one has the top quality items. Once people hit the cap they'll quit. If you make a stat cap that is too high to hit then there is no point in placing one.


So the cap simply needs to be a reasonable number. I think the developers could see what your average player manages to get to after 6 months give or take, and go from there. Stat caps wouldn’t make it boring unless you actually play for the soul purpose of watching numbers increase. Stat caps would make this game replayable. The reason why population at world start is because it’s the only time you can play and be relevant to the world. And it stays at a persistent decline because once you quit or take a break 99.999% of those players don’t return until new world. This game for your normal person is not playable or enjoyable once you reach the phase where you watch numbers go up, and if you decide to ease up or take a break, you are permanently left behind. If you get excitement from watching numbers go up, then maybe stat caps aren’t for you. But I think most people would like to see the game shift away from industry permanently taking priority over your time over something engaging.
LS of Twin Lakes BIG TRUCKS
User avatar
CSPAN
 
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 1:58 pm

CSPAN wrote:
Mario_Demorez wrote:Why are you guys so intent on making this game boring? Statcap would cap quality of everything, meaning that eventually there would be an end to this game. I like logging in and knowing that I can do something to increase my quality of my stuff without fear of hitting a ceiling. I hope i'm wrong but I have a bad feeling that everyone who is asking for stat caps are just people who feel like they can not catch up with other players who put more work into the game. if you all have the top quality items then no one has the top quality items. Once people hit the cap they'll quit. If you make a stat cap that is too high to hit then there is no point in placing one.


So the cap simply needs to be a reasonable number. I think the developers could see what your average player manages to get to after 6 months give or take, and go from there. Stat caps wouldn’t make it boring unless you actually play for the soul purpose of watching numbers increase. Stat caps would make this game replayable. The reason why population at world start is because it’s the only time you can play and be relevant to the world. And it stays at a persistent decline because once you quit or take a break 99.999% of those players don’t return until new world. This game for your normal person is not playable or enjoyable once you reach the phase where you watch numbers go up, and if you decide to ease up or take a break, you are permanently left behind. If you get excitement from watching numbers go up, then maybe stat caps aren’t for you. But I think most people would like to see the game shift away from industry permanently taking priority over your time over something engaging.

What part of this game is engaging other than industry? The only thing I can think of is combat and dungeons.
Why not just have the stat cap whatever the top quality at that time. The further away you are from that quality the bigger the bonus you get to raising quality and stats.
Last edited by Mario_Demorez on Mon May 20, 2019 2:01 pm, edited 1 time in total.
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Re: Stat Caps Should Return

Postby CSPAN » Mon May 20, 2019 1:58 pm

Mario_Demorez wrote:They already tried a stat cap though. This really isnt a hypothetical question. They tried once, it failed. I was able to catch up last world to top players pretty quickly. 2 months of work and done.


And they’ve tried infinite stat cap for 10 worlds with failure each time.. Their stat cap was far too low and they didn’t look into what your average/decent player could accomplish after a set amount of time.
LS of Twin Lakes BIG TRUCKS
User avatar
CSPAN
 
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: Stat Caps Should Return

Postby Mario_Demorez » Mon May 20, 2019 2:04 pm

CSPAN wrote:
Mario_Demorez wrote:They already tried a stat cap though. This really isnt a hypothetical question. They tried once, it failed. I was able to catch up last world to top players pretty quickly. 2 months of work and done.


And they’ve tried infinite stat cap for 10 worlds with failure each time.. Their stat cap was far too low and they didn’t look into what your average/decent player could accomplish after a set amount of time.


The reason players are leaving is not because of the endless quality. I see more people leaving because of the steep learning curve, the "overly" punishing game mechanics, and the immersive gameplay (or more commonly known as tedious as shit work).
Last edited by Mario_Demorez on Mon May 20, 2019 2:05 pm, edited 1 time in total.
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Re: Stat Caps Should Return

Postby discospaceman » Mon May 20, 2019 2:05 pm

CSPAN wrote:
Mario_Demorez wrote:They already tried a stat cap though. This really isnt a hypothetical question. They tried once, it failed. I was able to catch up last world to top players pretty quickly. 2 months of work and done.


And they’ve tried infinite stat cap for 10 worlds with failure each time.. Their stat cap was far too low and they didn’t look into what your average/decent player could accomplish after a set amount of time.



For real. 300 was way too low.

Get real, Mario.
discospaceman
 
Posts: 174
Joined: Sun Jan 16, 2011 8:37 pm

Re: Stat Caps Should Return

Postby CSPAN » Mon May 20, 2019 2:08 pm

Mario_Demorez wrote:
CSPAN wrote:
Mario_Demorez wrote:Why are you guys so intent on making this game boring? Statcap would cap quality of everything, meaning that eventually there would be an end to this game. I like logging in and knowing that I can do something to increase my quality of my stuff without fear of hitting a ceiling. I hope i'm wrong but I have a bad feeling that everyone who is asking for stat caps are just people who feel like they can not catch up with other players who put more work into the game. if you all have the top quality items then no one has the top quality items. Once people hit the cap they'll quit. If you make a stat cap that is too high to hit then there is no point in placing one.


So the cap simply needs to be a reasonable number. I think the developers could see what your average player manages to get to after 6 months give or take, and go from there. Stat caps wouldn’t make it boring unless you actually play for the soul purpose of watching numbers increase. Stat caps would make this game replayable. The reason why population at world start is because it’s the only time you can play and be relevant to the world. And it stays at a persistent decline because once you quit or take a break 99.999% of those players don’t return until new world. This game for your normal person is not playable or enjoyable once you reach the phase where you watch numbers go up, and if you decide to ease up or take a break, you are permanently left behind. If you get excitement from watching numbers go up, then maybe stat caps aren’t for you. But I think most people would like to see the game shift away from industry permanently taking priority over your time over something engaging.

What part of this game is engaging other than industry? The only thing I can think of is combat and dungeons.
Why not just have the stat cap whatever the top quality at that time. The further away you are from that quality the bigger the bonus you get to raising quality and stats.


Well, what you've mentioned are big aspects of any game, sometimes the soul aspect of their end game. I'm saying the focus should shift towards that. The challenge of trying to create new content with infinite stat growth is neigh impossible, which is why no other successful game does it (that I am aware of anyway, please provide examples if they exist).

I'm not sure putting a handicap on people only at the top is totally fair. How would that work late game? Someone spends a year getting to a certain level only to have new players come in and manage the same accomplishments after a few months. Wouldn't that be insulting?
LS of Twin Lakes BIG TRUCKS
User avatar
CSPAN
 
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot], Halbertz, Omgili [Bot] and 2 guests