Farming is intensely unfair to real people

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Re: Farming is intensely unfair to real people

Postby TurtleHermit » Fri May 31, 2019 12:43 pm

terechgracz wrote:Why there is quality in game at this stage? Instead having boring infinite progression we could have resource tiers. Like in different MMO RPGs, ie. to craft better stuff you need a lot of worse stuff and also loot from stronger enemies. Theme park style is better for making players play longer, because now nothing happens in game, only numbers raise. And there is no siege


We have this with mineholes now which effectively puts hermits out of deeper levels.
Your solution is bad.
I don't want to be forced to extend all my 3x3 farmplots to 300x300 where i must lose a lot of time to grind enough resources for upgrade. Instead of very small plots for quick plant and collect to push Q. Rising numbers is not boring. Somehow in other mmo You like to have your character hitting in 10000 instead of 10 after few months of playing, no?
Basically giving bots a bigger advantage over players when you go into quantity like that.
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Re: Farming is intensely unfair to real people

Postby terechgracz » Fri May 31, 2019 6:33 pm

TurtleHermit wrote:
terechgracz wrote:Why there is quality in game at this stage? Instead having boring infinite progression we could have resource tiers. Like in different MMO RPGs, ie. to craft better stuff you need a lot of worse stuff and also loot from stronger enemies. Theme park style is better for making players play longer, because now nothing happens in game, only numbers raise. And there is no siege


We have this with mineholes now which effectively puts hermits out of deeper levels.
Your solution is bad.
I don't want to be forced to extend all my 3x3 farmplots to 300x300 where i must lose a lot of time to grind enough resources for upgrade. Instead of very small plots for quick plant and collect to push Q. Rising numbers is not boring. Somehow in other mmo You like to have your character hitting in 10000 instead of 10 after few months of playing, no?
Basically giving bots a bigger advantage over players when you go into quantity like that.

But I thought more of tiers that takes sometime to progress, deleting quality at this stage of game would be just bad.
Ie. first you start sowing plants at ground which gives you bad crops that makes bad foods. Then you grow them on special ground type that uses compost which would need to be made ie. from bones and plants. Then pots, then greenhouse and so on. Every step unlocks better crop levels and would need different industries set up.
And if we made it so you need lower tier stuff to power better tier stuff we would have more hermit-big village trading.
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