terechgracz wrote:Why there is quality in game at this stage? Instead having boring infinite progression we could have resource tiers. Like in different MMO RPGs, ie. to craft better stuff you need a lot of worse stuff and also loot from stronger enemies. Theme park style is better for making players play longer, because now nothing happens in game, only numbers raise. And there is no siege
We have this with mineholes now which effectively puts hermits out of deeper levels.
Your solution is bad.
I don't want to be forced to extend all my 3x3 farmplots to 300x300 where i must lose a lot of time to grind enough resources for upgrade. Instead of very small plots for quick plant and collect to push Q. Rising numbers is not boring. Somehow in other mmo You like to have your character hitting in 10000 instead of 10 after few months of playing, no?
Basically giving bots a bigger advantage over players when you go into quantity like that.