Remove Brimstone as Siege Component

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Remove Brimstone as Siege Component

Postby Granger » Tue Jun 11, 2019 11:17 pm

Zentetsuken wrote:
Granger wrote:I would prefer a 3rd option that lies inbetween, something in the direction of the things mentioned and linked here. Because as long as siege success equals base destruction the bar for success must be too high to make it practical for everyday events (or we run out of bases and through this of active players).


While I agree that we need a 3rd option, I don't think it's worth revisiting convoluted, year old ideas that were already fully torn apart.

Apart from it not being torn apart fully as most (as usual) didn't get it: Come up with a better solution to the problem then, please.

Because this topic is a stillborn since
wonder-ass wrote:the moment you lose your factory you lose the game no point in going forward you lost and will never catch back up in this infinite grind of infinite numbers. so why should we focus sieging when it will obviously ruin the game because of shitty core game mechanics?

will keep to be the final nail in the coffin of siege as something that can happen often enough to give regular fun.

Sure it certainly can be entertaining for some to make foes watch as their place burns down while their women get murdered, their kids enslaved and their animals sodomized... but that's not sustainable as having this in a world will lead to it quickly running out of victims.
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Re: Remove Brimstone as Siege Component

Postby Ants » Wed Jun 12, 2019 1:27 am

wonder-ass wrote:the moment you lose your factory you lose the game no point in going forward you lost and will never catch back up in this infinite grind of infinite numbers. so why should we focus sieging when it will obviously ruin the game because of shitty core game mechanics?

Why not just move your stuff to a safe vault when a raid starts? Then you'd lose a lot, but not the entire factory. Isn't that what most people do anyways? You could also trade or form alliances to get some good q stuff back.
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Re: Remove Brimstone as Siege Component

Postby jorb » Fri Jul 12, 2019 8:55 pm

Let's see how our latest change plays out.
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Re: Remove Brimstone as Siege Component

Postby pitchkor » Sun Jun 06, 2021 5:10 pm

hi
i'm being raided and they have used 84 brimstones in the last 6 hours. is this possible? r they duping brimstones? have brimstones been removed as a repair cost?
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Re: Remove Brimstone as Siege Component

Postby SnuggleSnail » Sun Jun 06, 2021 5:24 pm

several hundred brimstone on one siege is pretty realistic, or even trivial if it's a major siege
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Re: Remove Brimstone as Siege Component

Postby pitchkor » Sun Jun 06, 2021 5:36 pm

i'm running out of normal stones (for arrows) quicker then they r running out of brimstones
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Re: Remove Brimstone as Siege Component

Postby AntiBlitz » Sun Jun 06, 2021 6:49 pm

few worlds back i had 3 geysers(constantly full) within my village limits. i think its safe to say, that its easier then you think to acquire a fair bit of brimstone if you are competitive to any degree.
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Re: Remove Brimstone as Siege Component

Postby Sevenless » Sun Jun 06, 2021 10:56 pm

I regularly walk by untouched geysers when all the other localized resources are bone dry. More spawns in the world than people have non-pvp demand for. Full geysers also start "overflow" into others, meaning actually used geysers fill up more quickly.

Sounds quite possible. Sorry about the siege :/
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Re: Remove Brimstone as Siege Component

Postby Mr_Bober » Tue Jun 08, 2021 10:47 am

Meanwhile I keep finding tons of brimstone I have no use for :lol: :lol: :lol:
Can't count how much brim I've seen decay in my chests in the past month
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Re: Remove Brimstone as Siege Component

Postby Zentetsuken » Tue Jun 08, 2021 1:55 pm

This post is like 2 years old and I'm not sure how I feel about the situation now or if I care enough about it to have an opinion

that being said, I don't think finding a lot of it in the wild is a good argument for it being a requisite for siege

the point is that when an even-sided siege happens between 2 groups, when the playing field, online times and all other variables are evenly sided

I'm pretty sure the winner is solely determined by who is able to get the most brimstone

seems kinda dumb maybe
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