Make tokens untradable

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make tokens untradable

Postby borka » Thu Jun 27, 2019 7:55 pm

Do i get you right and you're asking hats instead of tokens ?!?
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Re: Make tokens untradable

Postby Colin500 » Thu Jun 27, 2019 8:01 pm

Aceb wrote:
Hey, let me pong this ball and tell You that if somebody cared to spend few $ to get back where they were, they will stick with game instead of grinding before they go back and quit because of getting bored.

Also, your idea won't change anything, will make thing worse. If You want to achieve something here, limit either everything or nothing.

Please collaborate, saying some idea is bad without giving any arguments leads to nowhere.

Also a lot of people spend few dollars on the game and quit afterwards, it's not like these 10$ hold them forever.
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Re: Make tokens untradable

Postby azrid » Thu Jun 27, 2019 8:02 pm

And what is stopping you from trading now that the early game is over Colin? Pick up that pickaxe and get to work you lazy sprucecap.
Early game token trading limitation would be fine IF nothing else gets fixed. Changing it for the whole world is too restricting and pointless.
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Re: Make tokens untradable

Postby Kaios » Thu Jun 27, 2019 8:02 pm

azrid wrote:You destroy the casual players ability to buy into a decent quality too. Foolish thing to do is to try to convince the devs why killing their income is a good thing.
In my opinion the only real solution is to develop noob friendly industries and fix foraging.


That doesn't really make much sense, when tokens didn't exist before casual players still managed to purchase higher quality goods with something whether it was pearls or something less valuable and if there really isn't anything good to trade foraging related then resolving that issue should also provide something to trade other than tokens.

Being able to spend money to skirt around putting a certain level of investment in to the game to gain better quality stuff might seem like a nice thing at first but in my opinion it detracts from the overall experience. The feeling of accomplishment that you get after achieving a high quality product is much different than the feeling one gets from purchasing a high quality product and that feeling that you are making significant progress by your own merits is rather important to some players. How many of those that spent money on tokens in the early game to get a bump up in quality have actually stuck around to continue playing at this point?
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Re: Make tokens untradable

Postby Aceb » Thu Jun 27, 2019 8:07 pm

Colin500 wrote:
Aceb wrote:
Hey, let me pong this ball and tell You that if somebody cared to spend few $ to get back where they were, they will stick with game instead of grinding before they go back and quit because of getting bored.

Also, your idea won't change anything, will make thing worse. If You want to achieve something here, limit either everything or nothing.

Please collaborate, saying some idea is bad without giving any arguments leads to nowhere.

Also a lot of people spend few dollars on the game and quit afterwards, it's not like these 10$ hold them forever.


I see no point of rewriting your whole post in reverse. Because the way You speak can be reversed and it will work for the other side of barricade as well.
As well as I said your idea doesn't change anything. It even hits casuals who want to get token traded from in-game goods instead of buying it, because they can't afford it or extended by in-game means.
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Re: Make tokens untradable

Postby Colin500 » Thu Jun 27, 2019 8:15 pm

Aceb wrote:I see no point of rewriting your whole post in reverse. Because the way You speak can be reversed and it will work for the other side of barricade as well.


Well that's a lazy way of having a discussion smh.

Aceb wrote:your idea doesn't change anything

:?:
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Re: Make tokens untradable

Postby Aceb » Thu Jun 27, 2019 8:17 pm

Colin500 wrote:
Aceb wrote:I see no point of rewriting your whole post in reverse. Because the way You speak can be reversed and it will work for the other side of barricade as well.


Well that's a lazy way of having a discussion smh.

Aceb wrote:your idea doesn't change anything

:?:


Yeah I'm lazy because You can read your own post and see what I mean. Unless You don't even think why and what You write and why it might be (un)true or literally be slapped back to You the same way. You made a topic to convice me and others, not gonna do your work here mate. Also, I'm lazy.
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Re: Make tokens untradable

Postby azrid » Thu Jun 27, 2019 8:21 pm

Kaios wrote:
azrid wrote:You destroy the casual players ability to buy into a decent quality too. Foolish thing to do is to try to convince the devs why killing their income is a good thing.
In my opinion the only real solution is to develop noob friendly industries and fix foraging.


That doesn't really make much sense, when tokens didn't exist before casual players still managed to purchase higher quality goods with something whether it was pearls or something less valuable and if there really isn't anything good to trade foraging related then resolving that issue should also provide something to trade other than tokens.

Maybe you missed the part where all those previous methods are now obsolete?
Kaios wrote:How many of those that spent money on tokens in the early game to get a bump up in quality have actually stuck around to continue playing at this point?

And how many would never try if they couldnt do this?
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Re: Make tokens untradable

Postby pppp » Thu Jun 27, 2019 8:33 pm

The part OP does not get is:
Code: Select all
Noob: I want to buy good pickaxe/hammer/anvil/whatever
BigBoi: offer me something that has a value to me
Noob: I have blueberries ....
BigBoi: f*ck off


There is no way to force players to trade with newbs if they do not want to.

Tokens are something that has a value and will keep that value between worlds, so they are ultimate currency.
There is very little things that are sought by more developed players and which are easily obtainable by new players. Usually there is fighting barrier or quality barrier, meaning one needs to be already developed to be able to offer what developed players are looking for.

This was already voiced by several persons in a number of threads.

One *might* consider making tokens non transferable after world reset so being on the top in one world does not result in huge advantage next world. In other words: tokens issued during previous world can not be transferred.
But within one world tokens shall stay transferable because of reasons already listed in this thread.
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Re: Make tokens untradable

Postby MadNomad » Thu Jun 27, 2019 8:37 pm

pppp wrote:The part OP does not get is:
Code: Select all
Noob: I want to buy good pickaxe/hammer/anvil/whatever
BigBoi: offer me something that has a value to me
Noob: I have blueberries ....
BigBoi: f*ck off


yeah, that's correct

have you seen this thread? :lol:
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