Aceb wrote:
Hey, let me pong this ball and tell You that if somebody cared to spend few $ to get back where they were, they will stick with game instead of grinding before they go back and quit because of getting bored.
Also, your idea won't change anything, will make thing worse. If You want to achieve something here, limit either everything or nothing.
azrid wrote:You destroy the casual players ability to buy into a decent quality too. Foolish thing to do is to try to convince the devs why killing their income is a good thing.
In my opinion the only real solution is to develop noob friendly industries and fix foraging.
Colin500 wrote:Aceb wrote:
Hey, let me pong this ball and tell You that if somebody cared to spend few $ to get back where they were, they will stick with game instead of grinding before they go back and quit because of getting bored.
Also, your idea won't change anything, will make thing worse. If You want to achieve something here, limit either everything or nothing.
Please collaborate, saying some idea is bad without giving any arguments leads to nowhere.
Also a lot of people spend few dollars on the game and quit afterwards, it's not like these 10$ hold them forever.
Aceb wrote:I see no point of rewriting your whole post in reverse. Because the way You speak can be reversed and it will work for the other side of barricade as well.
Aceb wrote:your idea doesn't change anything
Colin500 wrote:Aceb wrote:I see no point of rewriting your whole post in reverse. Because the way You speak can be reversed and it will work for the other side of barricade as well.
Well that's a lazy way of having a discussion smh.Aceb wrote:your idea doesn't change anything
Kaios wrote:azrid wrote:You destroy the casual players ability to buy into a decent quality too. Foolish thing to do is to try to convince the devs why killing their income is a good thing.
In my opinion the only real solution is to develop noob friendly industries and fix foraging.
That doesn't really make much sense, when tokens didn't exist before casual players still managed to purchase higher quality goods with something whether it was pearls or something less valuable and if there really isn't anything good to trade foraging related then resolving that issue should also provide something to trade other than tokens.
Kaios wrote:How many of those that spent money on tokens in the early game to get a bump up in quality have actually stuck around to continue playing at this point?
Noob: I want to buy good pickaxe/hammer/anvil/whatever
BigBoi: offer me something that has a value to me
Noob: I have blueberries ....
BigBoi: f*ck off
pppp wrote:The part OP does not get is:
- Code: Select all
Noob: I want to buy good pickaxe/hammer/anvil/whatever
BigBoi: offer me something that has a value to me
Noob: I have blueberries ....
BigBoi: f*ck off
Users browsing this forum: Claude [Bot] and 2 guests