DDDsDD999 wrote:This thread got to 3 pages just because the green devil's only line of thought is "just use bots lmao," without providing any reason this shouldn't be added. Incredible.
Want an obvious reason against: griefing. At every raid I have seen the tree farms had been cut down, but at most they have been too lazy to transport away / chop up all logs, so the victims had at least some material with which they could start to rebuild (without having to start from Q10). Giving the ability to destroy whole forests worth of logs quick, easy and cheap would guarantee this wouldn't be the case anymore.
Another perspective, in case you like that better, could be that the Devs usually improve on the most heavily botted parts first (as of their view that automated parts of the game are an indication of bad mechanics that need to be replaced with something better) so turning vanishing logs into a progress quest could well help to speed them up.
I also hinted another argument: removing forrests shouldn't be easy, in case you see the need to clear a supergrid for your base you should have to work for it. Haven shouldn't be Factorio where you're able to de-tree whole continents with ease (as soon as you have a personal roboport).
These are the most obvious ones.
Even you should have been able to come up with them, would you have taken a moment to think about it.