ctopolon4 wrote:dont love topics "hunger punishes noobs, remove hunger" from hard grinder players.... looks like "my bots can do everything, except drop hunger"
Never was a hardplayer. Im a mediocre player with 200-300 attributes on my fightrer and crafter
ctopolon4 wrote:wanna help nabs - make guide : "how to eat, how to reduce hunger, how to double your stats per week"
Game has problem from the point of gameplay. If this mechanic is bad - why should we adopt to it and write guides, instead of discuss it on special forum, created for that?
ctopolon4 wrote:here is no statcup and hunger , satiations , food timers - one thing that keeps us from 999stats per day.
The main problem is that there are two timegates for same mechanic. Hunger is timegating maximum amount of stats you can do for certain period of time, as well as satiation do same function.
As i think, good mechanic is when you can combine two gameplay styles in stat gain:
1. Craft high FEP foods that requires rare resources and cant be done in big quantities.
2. Craft a lot of simplier recipes, that requires a multiple foods eaten for one stat gain.
In all previous worlds second gamestyle mechanic was possible with combination of bonfire, satiations worked as gently reminder for you not to eat cupboards of same food, but current world only allows you to use first - even if you will decide eat a lot of food on low hunger - you will be unable to do so, just because of satiations.
Known as zunzon. Contact discord: zunzon.