MightySheep wrote:anything that increases the odds of ppl leaving their walls gets +1 from me
Enjoyment_2 wrote:the ability to mine out meteor shards on 7-8 level will solve the issue IMO
xzo wrote:whats is the current situation
meteor is cool addition to the game, available only to the best players
Ants wrote:It sounds good in theory but realistically, it wouldn't work. Factions would use bots to find the shards and the noobs wouldn't get anything.
Also, AD does sell meteorite. The price is very high because demand is very high, though.
Betelgeuse1284 wrote:You must add that it is also needed only by good players.
For average player it is nothing cool. Literally nothing essential.
If anyone can yolo get that sweet piece, we are losing the point to seek for development rip
Betelgeuse1284 wrote: For average player it is nothing cool. Literally nothing essential.
Betelgeuse1284 wrote: Literally nothing essential.
terechgracz wrote:bots for exploration xD
terechgracz wrote:This idea is good, instead dropping one big meteor at one fixed place, we could have some small boulders drop in proximity with random timing, so people from different timezones could benefit this too.
SnuggleSnail wrote: This is a pointless gang violence simulator, not a nation builder. If there are two people playing haven one will want to kill the other, there doesn't need to be a motivating factor like meteorites. For context there is more PVP in legacy haven than there is in hafen right now, in spite of the icicles/meteorites/Q600 whale nodes/markets/realms/realm authority batteries(peasants)/blood trees people can fight over.
MarcusXDead wrote:SnuggleSnail wrote: This is a pointless gang violence simulator, not a nation builder. If there are two people playing haven one will want to kill the other, there doesn't need to be a motivating factor like meteorites. For context there is more PVP in legacy haven than there is in hafen right now, in spite of the icicles/meteorites/Q600 whale nodes/markets/realms/realm authority batteries(peasants)/blood trees people can fight over.
So damn true.
Guys, did you just think for a second, why is it like that?
"Competitive PvP players" play game from the world start, 12+ hours a day, cheesing and abusing the game to gain all possible advantage, having an alt for every purpose, including avoiding every possible penalty in the game so their precious fighter main won't get a scratch.
On the other side, there're people with jobs, people who like to play the game without cheesing too much, people who like to play with 1 character, people who are just learning or are not "competitive" enough.
And knowing all that, what reason do people from second group have to fight people from first, knowing well that in most situations chances of not even winning, but surviving long enough to write "hi" in chat are little-to-none? What may be worth suffering injuries, losing stuff and even dying miserably, having to start all over again just to amuse "Competitive PvP players" who are competitive enough not to pick fights among themselves without 100% odds of winning?
What reason does normal player have to suffer for some no-lifer amusement? I don't see that reason. Ofc he'll try to hearth away as soon as he sees a knarr, full of dick-waving titans.
As a side result most people don't even consider doing any PvP at all.
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