dorag wrote:thatd be cool idk about rando qualitys on animals instead of nodes b.c that menas that you just hunt all day whichi d enjoy tbh looking for the highest quality possible animal
flashshark wrote:Not a single high quality spot on the central continent. So it wasn't fun for us in the first place. We'd have to travel to another continent every time we tried to get q200+ bears/moose.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
Burinn wrote:Why shoot yourself and your ideas in the leg by saying something as ridiculously unbelievable as this.
lwdragon wrote:By nerfing anglers would not make any difference, as moose, mammoth or bear nodes can be abused same as angler nodes. This game NEEDS to say NO to quality nodes and start using random quality. As shown above, how it is normal to have no good spots in huge area, but then many good spots in so small area.
jock wrote:I think animal quality migrations solves all of this
Perhaps once a week animals should migrate to a randon part of the world.
Indeed, but likely won't happen. This isn't anything new, most people just don't admit they're doing it. People have been botting mammoths for multiple worlds, I'm not even convinced they have the capability to randomize quality nodes dynamically after world gen.azrid wrote:We need rotating nodes so you can't run bots as easily until the end of the world for infinite hq bone.
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