KO should lose you 5% or 10% of all your stats

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Re: KO should lose you 5% or 10% of all your stats

Postby Kamekono » Mon Apr 13, 2020 8:52 am

This is the worst idea I've ever heard in C&I.
This would fuck up casual players and hermits even more. Because while you might be thinking of large PvP fights, you are clearly forgetting that A LOT of KO happen to random players that get attacked for no reason and have no way to defend themselves.

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Re: KO should lose you 5% or 10% of all your stats

Postby lwdragon » Mon Apr 13, 2020 9:49 am

So w10 was similar, players was enjoying fights, but some few people was crying about this, and then at w11 devs made permadeath, and gues what, then almost nobody was fighting and same people cried about that also. Now again most players have fun fighting, but again there is someone who is not happy about.
And if you think fighting not being rewarded, then dont forget, winning side are rewarded with looted items (yeah early world its not much, but sometimes can be expensive stuff), and who lost fight loosing items and getting wounds for several days.
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Re: KO should lose you 5% or 10% of all your stats

Postby Mr_Bober » Mon Apr 13, 2020 2:28 pm

I feel like you're ignoring the majority of players in this game. You have a point if you only consider huge villages, but if you take into account small villages and hermits (which are still a huge chunk of the player population) then it all falls apart.

Let's analyse your suggestion and see why:
MightySheep wrote:People who fuck up in pvp fights and get KOd are back on their feet by the next day. They just get given new gear and heal their wounds and its like nothing even happened. Losing has become completely inconsequential.

As said above, for a huge village losing some gear is nothing. For a smaller one, or worse of hermits, losing their combat gear might be a big deal. So it's not inconsequential for most people.

MightySheep wrote: It sucks when you know there are people with better stats than you who have gotten KOd so many times yet they are still ahead because there is no consequences anymore.

Ok, that's just you being mad because someone else is better than you at raising their stats.

MightySheep wrote:I wouldnt even be opposed to perma death being removed from the game.

Great, but that's another topic. I agree permadeath is currently mostly punishing for newbies and/or happens due to crashes and such, but that's a whole different discussion.

MightySheep wrote:If theres no consequences to fucking up then animals arent scary any more. Mining isnt scary.

Quite a weird thing to say right after saying you're ok with removing permadeath.

MightySheep wrote:PvP is anticlimactic and dull


MightySheep wrote: If failing isnt punishing then success isnt rewarding.

Fight for meteors prove you wrong. If you fail, nothing bad happens. If you win, you get rewarded by getting the meteor.
Failing being less punishing only means more people will try it. If you can easily get killed or if you lose stats, less and less people will try/do pvp because it's not worth it for them.

And this brings me back to my initial statement. You seem to completely ignore everyone who isn't part of a huge village.
To someone living in a large village, being constantly boosted, even losing 5% of their stats is something they can easily recover from. But for someone who doesn't, it's extremely punishing, and for what?
Adding something like this would only make sprucecaps' life more miserable, while being only a minor inconvenience for the top PvP players who can easily recover from it.

I do have a counter proposal, which might interest you: completely removing KO protection from anyone who buys the rage skill. That way only pvpers would be affected, and you could easily kill a KOed enemy, which is punishment enough for losing a fight.
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Re: KO should lose you 5% or 10% of all your stats

Postby Aceb » Mon Apr 13, 2020 3:28 pm

Mr_Bober wrote:I do have a counter proposal, which might interest you: completely removing KO protection from anyone who buys the rage skill. That way only pvpers would be affected, and you could easily kill a KOed enemy, which is punishment enough for losing a fight.


Didnt' that already was the case and that's why murderous rage even exist? People without rage were appearing on battlefields to be abnoxious to those with rage and baiting to be attack.
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Re: KO should lose you 5% or 10% of all your stats

Postby xdragonlord18 » Mon Apr 13, 2020 3:36 pm

Mr_Bober wrote:I do have a counter proposal, which might interest you: completely removing KO protection from anyone who buys the rage skill. That way only pvpers would be affected, and you could easily kill a KOed enemy, which is punishment enough for losing a fight.

Every hermit should have rage. PVP isn't just for big factions. If someone is hassling you then there is very little that one can do without rage.
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Re: KO should lose you 5% or 10% of all your stats

Postby Mr_Bober » Mon Apr 13, 2020 3:43 pm

Aceb wrote:
Mr_Bober wrote:I do have a counter proposal, which might interest you: completely removing KO protection from anyone who buys the rage skill. That way only pvpers would be affected, and you could easily kill a KOed enemy, which is punishment enough for losing a fight.


Didnt' that already was the case and that's why murderous rage even exist? People without rage were appearing on battlefields to be abnoxious to those with rage and baiting to be attack.


Well now you can have rage and not murder, so you still can't get killed while KO... but you can still engage in combat.

xdragonlord18 wrote:Every hermit should have rage. PVP isn't just for big factions. If someone is hassling you then there is very little that one can do without rage.

Sure, but most don't. There's plenty of people who don't even understand how combat works, thanks to the lack of clear informations available.
That being said, if a hermit is being "harassed" by someone, or maybe someone is trying to siege them, chances are rage won't help. His attributes and abilities will be too spread out to make a difference against a character built just for combat. Even more against multiple enemies.
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Re: KO should lose you 5% or 10% of all your stats

Postby Whisper » Mon Apr 13, 2020 5:05 pm

jorb wrote:
maze wrote:what you really need is something to show off~ or "i won the fight"


One problem with rewarding victory is that it is easy for players to create as many faux victories as they'd like. I do think PvP wounds could be harsher though.


Why not making someone who loses a pvp fight drop an ear or something as a trophy even when it's not full murder?
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Re: KO should lose you 5% or 10% of all your stats

Postby MightySheep » Tue Apr 14, 2020 6:00 am

aaaaah the usual "BUT WONT SOMEBODY THINK ABOUT THE LITTLE GUY?!!" crowd when you make any kind of pvp related suggestion

why is getting KOd somehow ok for hermits? as I said in my previous post, you have to majorly fuck up to get KOd and you should suffer as a result of your mistakes, it doesnt matter how big your village is

PvP is just starting to feel a bit pointless, if your base or char isnt at stake then what are we even fighting over? the fuken gear u spend a couple of hours making? zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

seriously just stop with the "its different for us noobs were so hard done by, not like you big village folk" dude, 5-10% is obviously much more punishing for people who are obsessed with efficiency and being the best, its almost irrelevant for 50 stat hermits. I was a hermit in W5 when I first started this game and I didnt play haven for the fuken graphics, I started haven because I liked the survival /'lose your whole freaking character in 1 mistake' aspect of the game. I only said I wouldnt mind if perma death got removed because its been tinkered with to the point of only occurring in obscure edge case scenarios that are usually just lame and gay.

also yeah great, the meteor is 1 semi-decent reward every month or so, except once youve already got lvl 9 minehole its not. nobody is going to meteor fights cuz they give a shit about the meteor, except for like 1 or 2 miners, we go because it forces pvp but then after pride zerg is wiped for like the 4th time u begin to wonder wtf are we even doing here, theres nothing even at stake any more

murderous rage is a dumb idea like every idea jorb has had since w11, srsly did u hit your head at the end of w10 or something? what happened?
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Re: KO should lose you 5% or 10% of all your stats

Postby MrBunzy » Tue Apr 14, 2020 6:20 am

I think wounds from combat need to be way harsher. Getting KOd should keep you out of commission for like a week while you heal, instead of just a day. It could give the choice between either not fighting at all while it healed, or actually putting yourself at risk of death by fighting with reduced hhp.

Wound size already scales with total hp, so low con nabs have the advantage in being able to heal much more quickly. Small wounds also seem to be less likely to be of greater severity, so the system is already sortof in place to prevent nabs from getting big wounds and being fukt.
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Re: KO should lose you 5% or 10% of all your stats

Postby Detharon » Tue Apr 14, 2020 7:04 am

Silly idea that will just boost the strongest players even more, and make the world dead in a month.

If there are two villages fighting, and the losing side is not only getting woulds, losing their gear, but also permanently losing stats, then there's absolutely no way for them to turn the tides of the conflict, they'll just quit and wait for the next world.

Player retention is a recurring problem every world, and for some reason you want to make it even worse, huh.
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