reconsider cheese racks softcapping

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: reconsider cheese racks softcapping

Postby Twist » Sun May 10, 2020 4:55 pm

As a more casual player who isn't gonna contend in the quality / spiraling game this annoys me a lot too. I had a lot of fun making cheese last world, but with the already clay softcapped wood industry of a small hermit outfit and the small scale, upgrading the cheese racks on top of everything else put a huge burden on quality growth.

I'd rather see a decay based on ripening stages completed for a quality independent wood sink if there needs to be one.

For example they could get moldy and thus unrepairable (also possible future hijinx with different types of mold). Could still let them have a quality, but maybe that just slightly increases durability of the cheese rack.
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Re: reconsider cheese racks softcapping

Postby Kuddie » Sun May 10, 2020 5:23 pm

My perspective of this is completely different.

I rather enjoy the vast array of different things that we can manipulate to have an effect on quality, and I am deeply immersed in the quality grind.
Maybe the intention is not that you should rebuild them every other day just because you can, if the tedium for you is too much.
There are plenty of things in the game to focus on, and mass production of every thing available maybe isn't the right way to go.
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Re: reconsider cheese racks softcapping

Postby SnuggleSnail » Sun May 10, 2020 11:05 pm

I think a good compromise, if the devs don't want to remove the softcap, might be to drastically increase the amount of cheese one rack can hold.
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Re: reconsider cheese racks softcapping

Postby Fostik » Tue May 12, 2020 10:19 am

jorb wrote:We get this request a lot, and I certainly see the arguments for it, but my problem is one of consistency, and I think this points to a more general problem with the quality mechanics as regards upgrading infrastructure, because in principle this applies to kilns and herbalist's tables and whatnot as well. Sure, the racks might be the moste egregious case, but nevertheless.

Will consider, but not 100% sold.


I am absolutely agree and also i see where you came from. Building an ultimate cheese farm at world start, and then producing vast amount of cheeses, gain titanic attributes without bothering on other food, resources or other game gating mechanics - doesn't look really good.
But this type of limiting was just a hotfix with bad decision rather than real revision of this mechanic.
Just make it so, that cheese rack will still affect cheese as it does now, but it will have more space, also it will require additional resources to build, to equalize price for additional space.
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Re: reconsider cheese racks softcapping

Postby azrid » Tue May 12, 2020 7:46 pm

cheese racks and trays should affect the quality of the curd inside every time it changes to a new type of cheese just like curding tubs affect curd outcome
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Re: reconsider cheese racks softcapping

Postby Glorthan » Wed May 13, 2020 12:51 am

azrid wrote:cheese racks and trays should affect the quality of the curd inside every time it changes to a new type of cheese just like curding tubs affect curd outcome

pls no.
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Re: reconsider cheese racks softcapping

Postby Fierce_Deity » Wed May 13, 2020 2:35 am

Give us a stationary rack that holds twice as much
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