Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby havenman » Fri May 15, 2020 4:18 am

jordancoles wrote:Go play literally any fantasy mmo instead


Haven and Hearth is fantasy mmo
troll, dryad, Boreworm ooze, mammoth, teleport to home, milestone, hearth fire + magic
You should have objected these to Jorb :lol:

Image
Image
Image
Image
Image
Image

what? what? what? hahahhahahhahaha
I don't know why my idea is opposed :lol:
Last edited by havenman on Fri May 15, 2020 4:35 am, edited 1 time in total.
havenman
Under curfew
 
Posts: 82
Joined: Tue Jan 28, 2020 4:02 am

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby MagicManICT » Fri May 15, 2020 4:35 am

havenman wrote:Haven and Hearth is fantasy mmo

Fantasy as a genre has some pretty broad categories, the two most common being "high" and "low." High fantasy is defined as things like most modern day RPGs where magic is a technology that most have access to, either directly or indirectly, and nearly anything is possible. "Low" is defined as things like Lord of the Rings, stories of King Arthur, and others where magic is rare or non-existent, and only accessible by a few in the entire world, or difficult to access by most to everyone.

If I had to put a number scale on Haven from 1 (fantasy/not the 'real' world, no magic) to 10 (WoW would be an 8 or 9), I'd put Haven at a 3 or 4. LOTR would probably be a 2-3. This is why most of the response to such suggestions, this one and past ones, is negative.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby havenman » Fri May 15, 2020 4:39 am

MagicManICT wrote:
havenman wrote:Haven and Hearth is fantasy mmo

Fantasy as a genre has some pretty broad categories, the two most common being "high" and "low." High fantasy is defined as things like most modern day RPGs where magic is a technology that most have access to, either directly or indirectly, and nearly anything is possible. "Low" is defined as things like Lord of the Rings, stories of King Arthur, and others where magic is rare or non-existent, and only accessible by a few in the entire world, or difficult to access by most to everyone.

If I had to put a number scale on Haven from 1 (fantasy/not the 'real' world, no magic) to 10 (WoW would be an 8 or 9), I'd put Haven at a 3 or 4. LOTR would probably be a 2-3. This is why most of the response to such suggestions, this one and past ones, is negative.


troll is like a giant, there are also dryads
My idea isn't overtechnology, it's as close to sword and magic as Haven and Hearth :oops:
Last edited by havenman on Fri May 15, 2020 4:40 am, edited 1 time in total.
havenman
Under curfew
 
Posts: 82
Joined: Tue Jan 28, 2020 4:02 am

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby jordancoles » Fri May 15, 2020 4:40 am

Troll account
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14082
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby havenman » Fri May 15, 2020 4:43 am

Why is there a against my idea?
It is mortifying, this game has already fantasy element :x

I want to be comfortable, I don't want to get tired, I value diversity

If stamina recovers quickly, you can play game with a good tempo
If HP recovers quickly, you can enjoy hunting all the time, even better if you have a potion
If you have a heavy object, you can move it without destroying it
havenman
Under curfew
 
Posts: 82
Joined: Tue Jan 28, 2020 4:02 am

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby FrankMcFuzz » Fri May 15, 2020 6:09 am

havenman wrote:Why is there a against my idea?
It is mortifying, this game has already fantasy element :x


It is because you are suggesting things that are not only far thematically removed, but totally ignorant to the amount of development work they would take to implement and the vast changes to the overall meta that would occur simply because you "I want". It's like saying "Skyrim is good but I want to fly a spaceship to another planet". IMO, the broken english and your occasional wild formatting totally ruin your credibility as well.

The things you are quoting as 'fantasy' elements are not constant, omnipresent elements of the game; they are uncommon appearences that fit the thematic mystery of the Hearthlands. You are suggesting everyone carry around magic equipment and swords and scrolls and generic MMO combat moves like snares and spells. How does THAT fit in with a farming, building, and settlement game? Literally go play Albion Online and stop brainfarting genuinely good ideas off the front page.
FrankMcFuzz
 
Posts: 88
Joined: Tue Aug 24, 2010 2:14 pm

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby MagicManICT » Fri May 15, 2020 8:12 am

Here's how I see it. You can't mysteriously make the quality better without increasing technology, but yet we do. I like to think of it as weaving a bit of the magic of the Hearthlands into the goods that are made in subtle ways, maybe even ways the hearthlings don't quite understand (see the "Recluse" novels by Modesitt). Adding other fantasy elements to that, such as 'enchanted' are, more or less, a redundant device.

I'm not going to tell you "don't bring these sorts of things up." Do expect that if you bring up something a bit "wild" (at least for our forums) to get some pretty negative feedback. We do have a list of commonly requested things that really do annoy the devs and the regular forum users stickied at the top of C&I. We do ask you to understand the game design philosophy, the "setting" (despite all the anachronisms), and at least try to look up to see if what you want to suggest has come up in the past (to note, this has, just not often).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby havenman » Fri May 15, 2020 3:58 pm

MagicManICT wrote:fantasy elements to that, such as 'enchanted' are, more or less, a redundant device.


there is gilding
my idea is extension of it :x
havenman
Under curfew
 
Posts: 82
Joined: Tue Jan 28, 2020 4:02 am

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby havenman » Fri May 15, 2020 4:02 pm

I had memory that could carry house in old version, it wasn't real, but I thought it was fun

don't like fantasy :x

I welcome activities that make me comfortable
I also need a Haste Potion, it's always a dash, and double attack and work speed
havenman
Under curfew
 
Posts: 82
Joined: Tue Jan 28, 2020 4:02 am

Re: Proc Weapon + Armor + HPR + SPR + Boots + Belt + etc

Postby Headchef » Fri May 15, 2020 6:28 pm

havenman wrote:I had memory that could carry house in old version, it wasn't real, but I thought it was fun

don't like fantasy :x

I welcome activities that make me comfortable
I also need a Haste Potion, it's always a dash, and double attack and work speed


the only thing you need is a forum ban for all your retarded ideas
User avatar
Headchef
 
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 264 guests