Vesena wrote:To me the simplest idea is to take the already existing mechanic that drinking non-water drinks at full stamina causes them to restore energy instead, and build on it. I mentioned mixed fruit juice in another thread, but there's also plenty of existing items like Birch Bark, Rose Hips and Carob Pods that can be tossed into a cauldron to make a tasty beverage.
Sevenless wrote:...
Jorb has replied to me to the effect that he didn't view it as necessary. He had a similar opinion along the lines of "berries and fruits are fairly decent for a new player". I've argued those viewpoints are out of touch with what the game mechanics highly encourage, and therefor the way many of us players will feel "forced" to do (beyond pvp factions who 100% have no choice). My last conversations about this were W12 start, so changes may have modified this somewhat.
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Zentetsuken wrote:A few additional super foods that don't offer fep but do a huge energy increase could work too.
One food that I can see being easy to implement in some dumbed-down way that could work as an early-game super energy food is pemmican.
Something similar to a pit-baked good, or something to wrap and dry on a rack that is made mainly from starter foragables would be ideal.
wolf1000wolf wrote:Sevenless wrote:...
Jorb has replied to me to the effect that he didn't view it as necessary. He had a similar opinion along the lines of "berries and fruits are fairly decent for a new player". I've argued those viewpoints are out of touch with what the game mechanics highly encourage, and therefor the way many of us players will feel "forced" to do (beyond pvp factions who 100% have no choice). My last conversations about this were W12 start, so changes may have modified this somewhat.
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I feel like a couple of annoying and systemic issues in HnH stem from jorbtar thinking about and playing their own game differently from how the rest of the community does it...
Sevenless wrote:I like this in theory, but I'm concerned it'd add another unintuitive mechanic for early game players to memorize. Overall I'm for it if there's modifications to ingame tutorials to accommodate it though. This has been suggested several times as well, can't say I remember jorb/loftar's opinion on it though.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

jordancoles wrote:Sevenless wrote:I like this in theory, but I'm concerned it'd add another unintuitive mechanic for early game players to memorize. Overall I'm for it if there's modifications to ingame tutorials to accommodate it though. This has been suggested several times as well, can't say I remember jorb/loftar's opinion on it though.
A system message that appears when eating food could say "you ate the food, but did not gain any stats for it. Try eating with a table and chair to increase your stats"
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